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Ability

Unconventional Weapon

0 AP

Range: Self

Keywords: Quick,Augment

You may treat the weapon you’re currently wielding as a weapon of a different group for the next attack in addition to its normal group. In addition to receiving the base weapon properties of both weapon groups, this allows it to meet the requirements of abilities that require a certain group, and allows you to change its damage type to the chosen weapon’s damage type. The GM may rule that some abilities still cannot be performed with your equipped weapon.

Requirements

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