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Key ability

Armorsmith Basics

Benefit 1

You gain proficiency in light armor, medium armor and shields.

Benefit 2

You gain proficiency in 1 basic melee weapon and can use a smith's hammer as a bludgeoning weapon in which you are proficient.

Benefit 3

You can craft armors, shields and cloaks using Iron, Tamahagane, Animal Hide and Direhide, as well as alloys. You may use an IP to perform an EP action tied to this key ability 4 times.

Benefit 4

You gain Armorsmith Core Crafting abilities.

Direct unlock

Ability unlocked

Complete rules for the ability granted by Armorsmith Basics.

Unlocked ability

Armorsmith Basics

No listed cost

Armorsmith's Modification A
Cost: X Crafting Points
Description: 
You add an A-Type modification to the armor. See the Universal Armor page as well as the individual armor pages for details. Each modification has its own cost.

Armorsmith's Modification Frame
Cost: X Crafting Points
Description: 
You add an Frame-Type modification to the armor. See the Universal Armor page as well as the individual armor pages for details. Each modification has its own cost.

Adaptive Layering
Cost: X crafting points
Description: 
You mix a special material into the armor or shield. Each material has its own crafting point cost.

Cloak Layering
Cost: X crafting points
Description: 
You use a special material for the creation of the cloak. Each material has its own crafting point cost. Only cloak special materials can be used and mixing in a special material increases the burden cost of the cloak by 1.

Create Ingot
Cost: Errand
Description: 
You create an ingot from armorsmithing base materials or from armorsmithing special materials.  See Item: Armorsmithing Materials.

Tan Leather
Cost: Errand
Description: 
You create a tanned hide from armorsmithing base leather materials. See item: Armorsmithing materials.