Class record
Armorsmith
Artisan / Defender
- Tier
- 1
- Difficulty
- 2 / 5
- Main role
- Artisan
- Secondary role
- Defender
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
None
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points in Armorsmithing. You also gain 5 skill points to spend in Athletics, Riding or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Fitness. You also gain proficiency in Heavy Armor or Greatshields.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Toughness.
- Level 8Ultimate ability
Identity & lore
Class overview
Chainmail, gambeson, lamellar, plate. Protection came in an uncountable variety throughout the ages, evolving to greater heights in direct competition with weapons as the years marched on. A race between offense and defense that would carry on into the future, unending.
But unlike a weapon, a well made suit of armor was not just a representation of craftsmanship, of the materials forged and riveted and sewn, but of design. Of careful planning, measurement, and even artistry. While weapons were held up in the romantic eye of forging, it was armor that pushed a smith to their limits. Consideration of the intended wearer, of the amount of flexibility in the design if it was intended to be more generic, and the limitations and strengths of various materials were all factors that had to be accounted for before the first ingot entered the forge.
An armorsmith had to not just be a master of metals but of linens, silks, leathers, wools, and hides of an uncountable number of beasts. They had to have an eye for form and function. A learned or inherent understanding of the physics of the body and movement. Intuit the forces of imagined impacts, weak points, and failures. They needed to have a fundamental understanding of how to break things, all in the effort to prevent their work from being broken.
Tactical guidance
Playing Armorsmith
The armorsmith is a crafter that takes on the role of a defender when in combat. They prefer to wear armor and shield that they crafted themselves and should be expected to wear at least medium armor.
Your armor choice is very important, as it affects multiple of your abilities. With share armor, you can temporarily give the guard bonus and block bonus of your armor over to an ally. This ability won't do much if you're using light armor, but if you're using a well crafted heavy armor you can increase an ally's guard by up to 4 allowing them to shrug off most light attacks. Very powerful against large groups of grunts, as it will work against all of them.
Reinforce Armor is another ability that changes greatly based on your armor. The doubled guard can be useful when you're being light attack spammed, but the extra block can also be used when you're facing an enemy that does high heavy damage to allow you to still fully block it.
For crafting, thermal quench is best used as your last action to gain the maximum possible benefit from it and repair armor is just a simple repair ability.
FAQ:
Q: Does Westrian Style tool apply to Thermal Quench?
A: Yes, every 5 that is ‘rolled’ because of the Westrian Style tool counts as a 5 for Thermal Quench.

