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Sub-race · Youkai

Yuki-Onna

Size
Medium

Rules reference

Character creation

Yuki-Onna uses the core creation benefits of Youkai; its unique traits are listed in full below.

Attributes

You gain +1 in Focus and +1 in Presence.

Proficiencies

You can speak, read and write Kiraran, as well as Common.

Skills

You gain +5 skill points in either Insight, Intimidation, Magic, Medicine, Negotiation

Identity & lore

Lineage overview

Yuki-Onna are an rare subrace of Youkai, exclusively female snow spirits who embody the serene yet formidable essence of winter. Primarily inhabiting the frigid regions around Mt. Merlin, the eastern fringes of Easter's forest, and the vast expanses of the Mirane Tundra, Yuki-Onna live in tightly-knit tribes that reflect their deep connection to their icy environments. These Youkai are incredibly rare outside their snowy homelands, with only those possessing powerful soul cores daring to traverse into warmer climates. In the magical sanctuary of Kirara, a sizeable population of Yuki-Onna thrives, thanks to the strong ambient magic that allows them to withstand the heat. Their presence in Kirara not only highlights their resilience but also their drive to adapt to different climates.

Yuki-Onna are renowned for their mastery of cryomancy, a powerful form of magic that allows them to control and manipulate ice and snow. This mastery was exemplified by the legendary cryomancer, Mirane, who was mentored by the Tsurara tribe of Yuki-Onna in the creation of the Eternal Mirane Cage—a legendary-class spell. Following the sealing of a dangerous Fiend by Mirane, Yuki-Onna played a crucial role in the subsequent expedition to eliminate the threat, showcasing their prowess as fierce warriors and reliable allies. Playing a Yuki-Onna is ideal for players who relish the roles of outsiders and travelers, embracing characters who navigate the world with grace despite its hostility. Their unique abilities and tribal heritage offer a rich narrative experience, perfect for those seeking to portray resilient and independent spirits who are unafraid to journey far from home in pursuit of their goals.

Yuki-Onna

Lineage features

Abilities

Inherited from Youkai

Primary-race abilities

0 APVariable MP
RangeSelf
Keywords

If you paid mana for this ability, you gain Temporary HP equal to 8X. Any Temporary HP from this ability remaining after the encounter conclusion phase is turned back into mana at a ratio of 8 Temporary HP to 1 mana.

You may instead pay HP for this ability. If you do, you gain 1 Temporary Mana for every 8 HP you spend. You cannot spend more HP than you currently have. Any Temporary mana is lost at the encounter conclusion phase.

You may spend a maximum of 3 mana or 24 HP on this ability.

Once you use this ability, you may not use it again until after an encounter conclusion phase.

Sub-race

Unique abilities

No listed cost

You can emit a cooling wind within 30ft that counters the effects of most hot weather. You can enable or disable this every 1 second. In addition you gain Elemental Mastery: Frost.

Ability

Absorb Ice

1 RP
RangeSelf
Keywords

You gain Absorb Ice, which gives you Damage Reduction 100 Frost against the triggering damage. After the damage resolves, if the caster is not you, someone allied to you or from an effect made by you or an ally, you gain Temporary HP until the end of the encounter equal to the amount of damage this ability reduces.

Any on hit effects from the damage do not apply if you took 0 damage from it because of your DR.

Requirements

You're about to take Frost Damage.

1 AP1 MP
Range60ft
Keywords

You fire a shard of ice at a target unit, making a Light Attack that deals Frost Damage. On hit, the target is Slowed until the end of their next turn.

Requirements

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