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Primary race record

Demon

Rules reference

Character creation

Apply these benefits during character creation.

Attributes

You gain +1 in Power and +1 in Reason.

Proficiencies

You can speak, read, write Common and Sorthen. You also gain proficiency in one common weapon or +5 skill points in a skill relating to your demon clan.

Skills

You gain +5 skill points in either Common Knowledge, Magic, Religion, History, Flight, Artifice.

Character choice

Demon clans

Choose one clan. Divine Release and Demonblood Regeneration are shared by every demon; this choice grants one additional clan ability.

Identity & lore

Lineage overview

In Demon lore, they were the descendants of Angels who had rebelled against providence.  Losing their angelic wings and methods to absorb the Divine might of Light, they’ve adapted techniques to burn their own life force to temporarily tap into their powers.  The dangerous technique called Divine Release, is highly praised as the pinnacle of a demon’s powers.

While originally slandered as “demons” by humans and the angels of old, the demons have embraced the name as proof of their rebellion. 

Demons appear as humanoids, and but have varying secondary characteristics.  Some have tiny wings that are devoid of the providence absorbing “feathers”, while some have various kinds of horns or eye patterns.  Some even have pointed ears like the fae.

The Demon city of Sorthen exists as an aristocratic meritocracy, where the power balance shifts, houses die and new ones are born based on their contribution to society.  These Demon houses all grant their offspring a middle name, this name referencing their roles in society from servants to soldiers to scholars.  Each family passes down the techniques of their role, specializing for the greatest efficiency. None of these roles are looked down upon, and it is considered an honor to fulfill your purpose to the highest capability.  While the tradition of adhering to house societal roles, they are not inflexible.  It is not unusual for an individual to carve out a new life path if they demonstrate exceptional merit, and straying from that assigned family role would then not be viewed negatively.

Demon

Lineage features

Abilities

All demon clans

Shared abilities

Divine Release and Demonblood Regeneration apply regardless of the clan you choose.

0 AP
RangeSelf

Demons can feed on their own lifeforce to release a brilliant display of divine powers. Horns can elongate, fangs might grow, eyes glow and even wings can sprout as the Demon realizes their Divine Roots.

Upkeep: 11 HP

You transform into your new form and take 11 true damage. You may end this form at any time by spending 0 RP. While the form lasts you gain the following benefits:

Fallen Guard: When you take the Block basic action, you gain an additional +5 to guard.
Fallen Alacrity: You gain +5 movement speed and the ability to fly.
Fallen Might: You gain +1 AP at the start of your turn.
Fallen Conviction: When you are reduced to 0 HP, you do not enter the downed state. You still receive the wounded status. While at or below 0 HP, the upkeep for this ability is increased to 16. If you end this ability while at or below 0 HP, you are immediately placed into the downed state. If your HP become equal to or lower than your negative maximum HP, you are immediately incapacitated and this ability ends.

Once you use this ability, you cannot do so again until you finish an interlude rest phase.

No listed cost

You heal faster than those of other races. You gain the following benefits:

  • When using Grit, you heal for 6 HP instead.
  • When using Second Wind, you heal for an additional 3 HP.

Choose one clan

Clan-specific abilities

Demon clan

Wi

Saboteurs - You gain proficiency with Saboteur Thread Daggers in addition to the ability below. You start with the Saboteur class unlocked and at level 1.

Class unlocked at level 1Saboteur

4 AP

By suppressing your mana output you conceal your presence, gaining Presence Concealment.  You cannot use any abilites that cost mana or any abilities with the aura keyword while in Presence Concealment.  You can end this effect for 0 RP but the inability to use abilities that cost mana or abilities with the aura keyword persists until the end of your next turn.

Requirements

-

Demon clan

Lir

Oracles

Ability

Predict

1 RP1 MP
RangeSelf

You may take the Dodge action and remove the Lock On effect from the triggering attack.

Requirements

You are the target of an attack.

Demon clan

D’

Soldiers

Ability

Mana Burst

1 RP1 MP
RangeSelf
Keywords

You augment your next attack, increasing accuracy by 3 and dealing 3 bonus damage on hit.

You may use AP for this attack instead. 

Demon clan

Ar

Tacticians

Ability

Mind's Eye

0 AP2 MP
RangeSelf

You may ask the GM for the rough best course of action during an encounter based on the information you have. The GM should answer truthfully, but does not need to go in depth. (For example: Retreat, kill the grunts, focus the boss, use magic attacks etc).

Demon clan

Lu

Mages

Ability

Dense Mana

0 RP1 MP
RangeSelf

You augment your next ability, increasing the Potency of your next ability by 2.

Demon clan

Ni

Engineers and Airship staff

0 RP1 MP
RangeSelf

When you fail a check when operating an airship, you may use this to reroll the check. You must accept the new result and cannot reroll it again.

Demon clan

Un

Maids and Butlers - You start with the Maid class unlocked and at level 1.

Class unlocked at level 1Maid

No listed cost

You assist a target character, giving them 1 additional encounter conclusion action.

This uses up your own encounter conclusion action.

Demon clan

Vi

Medical and Healers - You start with the Medic class unlocked and at level 1.

Class unlocked at level 1Medic

No listed cost

If you have a Medical Kit, you may use your encounter conclusion to give the Second Wind encounter conclusion effect to someone else. You heal for an additional 1d6 (+3 from your Demonblood Regeneration if you have it) when doing this. 

Demon clan

None

Those without family skills

Ability

Instinct

No listed cost

The first time per encounter that you are attacked by a Stealth attack, that attack does not gain the Trick Attack benefit. If you become the target of an attack while you're surprised, you may still react to it and any special properties of an attack that require you to be unaware of the attack (such as Killshot) do not apply to it. 

In addition, when you are about to take an action that leads to grave harm or death (example: The enemy has an instant death ability), you can receive a premonition from the DM.