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Class record

Zen Warrior

Striker / Defender

Tier
3
Difficulty
2 / 5
Main role
Striker
Secondary role
Defender

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Monk mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend in Athletics, Perception, Insight, Medicine, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 Fitness or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 Focus, Power, Agility or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Zen Warriors are mobile monks with both offensive and defensive capabilities.

Tactical guidance

Playing Zen Warrior

The Zen Warrior follows up from the monk and gives them some much needed mobility. Walking away from the Serene Water Stance will no longer instantly save you.

Ki Blast II gives you the option to use a Light or Precise attack. This is useful when already in Serene Water stance, since you can follow it up with Flying Kick.

Flying Kick can be used immediately after a Ki Blast has hit and places you next to the target. Because it then reduces the AP cost of Strike of Still Water by 1, you can do a Precise Ki Blast→Flying Kick→Strike of Still Water combo.

Ki Burst is a damage increase that can be used after you've hit an enemy with an attack. Mostly used for adding small points of damage when an enemy barely survives.

Redirected Force takes advantage of the high dodge you will have in serene water stance. You can turn heavy attacks that miss you into attacks the enemy must respond to, or may be completely unable to avoid even when reacting to it.

Secret Art: True Serenity is basically a guaranteed dodge for an entire turn unless the enemy uses sure hit attacks. Due to the +17 bonus that applies even when not dodging, even lock-on attacks will find it near impossible to hit you. As a bonus, you also enter Serene Water Stance from it. Best used when you about to take a lot of attacks in a single turn.

Zen Warrior

Class features

Abilities unlocked

Complete rules for every ability granted by Zen Warrior.

Key ability

Rapid Blasts

Class feature

Benefit 1

You may use Ki Blast II.

1 AP
Range
40ft

You may Sidestep next to the target within range and make a Light Attack against it. You gain Flight for this movement. Combo: Your Strike of Still Water has its AP cost reduced by 1.

Requirements

Must have hit a target with Ki Blast in the previous action.

Ability

Ki Burst

0 RP-1 MP
Range
Self

Your attack deals an extra X damage.

If used with a basic attack or double punch, deal 2X extra damage instead up to a maximum of +10 damage. Only affects 1 damage roll even if an attack makes multiple attacks.

Requirements

Can be used after damaging a single opponent with an Unarmed Strike attack.
1 RP
Range
Melee Weapon Range
Keywords
Counter
You redirect the incoming attack back onto the attacker, using the same attack roll. The attacker may react to this attack as normal. Can not be used against the same attack used to enter the Serene Water stance.

Requirements

Must be in Serene Water stance and after a melee attack against you missed.
1 RP2 MP
Range
Self
You enter the Serene Water stance and gain an additional +17 bonus to your Evasion until the start of your next turn.

Requirements

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