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Class record

Wave Palm Style

Striker

Tier
2
Difficulty
2 / 5
Main role
Striker
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Cultivator or Martial Artist mastered. Must have at least 1 mystic eye slot open.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Athletics, Negotiation, Perception or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 Fitness or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 Focus.
  8. Level 8Ultimate ability

Identity & lore

Class overview

The Wave Palm style does not strike with force, but disrupts the enemies internal lifeforce.

Tactical guidance

Playing Wave Palm Style

The Wave Palm style focuses on disrupting enemy mana usage.

Mana Sight lets you see the mana of all enemies. This will let you make better choices on who to attack.

Two Point Strike is a light attack that applies the Wave Palm effect, which increases the enemies mana costs. It follows into Four Point Strike, which has greatly reduced costs and appiles a stronger debuff if combo'd. Against many normal monsters, the detonation effect for when your stacks exceed their maximum mana will happen quickly due to their low mana pools. This can potentially shut down powerful abilites they might have.

The Mystic Eyes of Light Perception lets you see all HP and Mana, but more importantly it lets you see through cover and you automatically detect all hidden creatures. Very useful when you're under attack by rogues or other stealthy characters.

Disrupt Ki is used against mages who are concentrating on spells to make them drop it.

Wave Palm Style

Class features

Abilities unlocked

Complete rules for every ability granted by Wave Palm Style.

Key ability

Mana Sight

Class feature

Benefit 1

You may use Mana Sight.

Benefit 2

One of your eyes becomes an Life Perception Eye. It may be used to make Mystic Eye type abilities of the appropriate type. An eye can only be a single mystic eye type.

Benefit 3

When making an attack with the Mystic Eye keyword that use the Life Perception eye, you ignore 1 point of guard.

1 AP1 MP
Range
Melee Weapon Range

You may make a Light Attack against the target. On damage, you apply Wave Palm I. 

Wave Palm increases the mana cost of the afflicted target’s next action that uses mana by an amount equal to the amount of stacks applied. If the triggering attack makes the number of total stacks exceed the target's current mana, they lose mana equal to the amount of total stacks and take true damage equal to triple this amount. Wave Palm does not stack with itself, use only the higher value.

If the target has no mana, they immediately take true damage as if their stacks exceeded their current mana.

When the Wave Palm effect triggers, either by increasing the mana cost or by dealing the true damage, the Wave Palm effect is removed.

Requirements

-
0 AP2 MP
Range
Self
Keywords
Mystic Eye

You temporarily empower your eyes. While active, you gain 360 degree vision and automatically detect all enemies within a 30ft radius of you that are not behind at least 1ft of full cover. In addition, you can see the approximate HP and Mana percentage of all enemies in this range. This lasts for 5 minutes or until you turn it off.

Requirements

-

Ability

Disrupt Ki

2 AP
Range
Melee Weapon Range

You may make a Light Attack against the target. On damage, if they have any Concentration ability active, that ability immediately ends as if they had chosen to drop it.

Requirements

-
2 AP2 MP
Range
Melee Weapon Range

You may make a Light Attack against the target. On damage, you apply Wave Palm II. 

Combo: If used after Two Point Strike or against a target afflicted with Wave Palm I, the mana cost is reduced by 2 and the AP cost by 1. If the target is afflicted with Wave Palm I, you apply Wave Palm III instead of Wave Palm II.

Wave Palm increases the mana cost of the afflicted target’s next action that uses mana by an amount equal to the amount of stacks applied. If the triggering attack makes the number of total stacks exceed the target's current mana, they lose mana equal to the amount of total stacks and take true damage equal to triple this amount. Wave Palm does not stack with itself, use only the higher value.

If the target has no mana, they immediately take true damage as if their stacks exceeded their current mana.

When the Wave Palm effect triggers, either by increasing the mana cost or by dealing the true damage, the Wave Palm effect is removed.
 

Requirements

-