← Back to classes

Class record

Temporal Trickster

Utility / Controller

Tier
3
Difficulty
4 / 5
Main role
Utility
Secondary role
Controller

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Time Thief mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on any non crafting or gathering skill. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Cunning or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus, Power, Agility or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

-

Tactical guidance

Playing Temporal Trickster

-

Temporal Trickster

Class features

Abilities unlocked

Complete rules for every ability granted by Temporal Trickster.

Key ability

Mending

Class feature

Benefit 1

You may spend an EP to restore a Broken item. Some items (such as consumables) cannot be repaired (GM’s discretion).

0 RP1 MP
Range
2000ft
Keywords
Stealth

You teleport to where you were at the start of your last turn. (Use a token to mark the position)

Ability

Stasis

2 AP
Range
40ft

You put a Grunt level character or any willing ally into Stasis until the start of your next turn. While in Stasis, they cannot be affected by any ability, attack or anything similar but they also cannot take any actions.

Ability

Delay Time

0 RP1 MP
Range
40ft
Keywords
Stealth

You choose one or more negative effects on the target that would trigger at the start or end of their turn. They trigger on the turn after the turn they would normally trigger instead. 

You may only delay an effect once, but you are able to delay Stasis even though the target is normally immune to all abilities.

Start of turn effects still trigger at the start of the turn and end of turn effects still trigger at the end of the turn.