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Ability

Delay Time

0 RP1 MP

Range: 40ft

Keywords: Stealth

You choose one or more negative effects on the target that would trigger at the start or end of their turn. They trigger on the turn after the turn they would normally trigger instead. 

You may only delay an effect once, but you are able to delay Stasis even though the target is normally immune to all abilities.

Start of turn effects still trigger at the start of the turn and end of turn effects still trigger at the end of the turn.