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Class record

Summoner

Specialist

Tier
2
Difficulty
3 / 5
Main role
Specialist
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Any class mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on any non-crafting and non-gathering skill. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness, Cunning, Reason, Awareness or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus, Power, Agility or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

A summoning that contracts with Eidolons.

(See Summoning Contract breakthroughs for which eidolons you can contract with.)

Tactical guidance

Playing Summoner

Soon.

Summoner

Class features

Abilities unlocked

Complete rules for every ability granted by Summoner.

Key ability

Summoning Basics

Class feature

Benefit 1

You may channel for 10 minutes after which you arrive at the space between worlds, allowing you to interact with Eidolons that wish to meet with you.

Benefit 2

You may use Attune Eidolon.

No listed cost

You use the ability granted by your attuned Eidolon. All costs and effects are determined by your attunement.

No listed cost
Range
30ft

Your contracted Eidolon hears your call and sends their minions to fight for you. The summon called and costs are dependent on your attunement. Lasts up to 5 minutes. You must pay the upkeep cost under the Summon’s Summon Skill or the Summon vanishes.

Unless the summon has a skill that says otherwise, a summon acts after you on initiative, but cannot act the round it is summoned except for RP actions.

Ability

Unsummon

3 AP
Range
Self
Keywords
Encounter Conclusion

Unsummon your Eidolon or Lesser Eidolon.  Recover mana equal to half of the mana cost of the summon cost.

You may use this as an Encounter Conclusion action.

Requirements

You have an active Eidolon or Lesser Eidolon.

No listed cost
Range
30ft

Your contracted Eidolon hears your call and sends a proxy of themselves to fight for you.  The Eidolon called and the costs are dependent on your attunement.  Lasts up to 5 minutes.  You must pay the upkeep cost under the Eidolon’s Summon Skill or the Eidolon vanishes.

Unless the summon has a skill that says otherwise, a summon acts after you on initiative, but cannot act the round it is summoned, except for RP actions.

Overcharge: You may spend 5 mana to give your summon the ability to act on the turn it is summoned.