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Class record

Still Stone Testament

Tier
3
Difficulty
3 / 5
Roles
MainDefender

Entry

Requirements

Still Stone Style mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend in Athletics, Perception, Insight, Medicine, Intimidation or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus, Agility or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Caravan guard. He always returned to the familiar. Maybe it was just the nature of the Nio, but he found the consistency comforting. And after that humbling he’d received back home…well, perhaps the nature of caravans to cross great distances, even oceans, was part of it too. This land was new, at least to him. With strange peoples and strange customs. But familiar dangers. Akuma haunted these foreign lands just like Kirara, monsters attacked farmers, and bandits preyed on the unprotected. 

“Mashro! Are they still coming?”

He winced at the butchering of his name. The cat woman (he’d thought her a nekomata at first!) still couldn’t pronounce it correctly. How hard was Masahiro to say?

“They still come,” he called back. “Continue to the fort, I will hold them here.”

He met the woman’s eyes, noted how her tail flicked in agitation. Then with a sigh, she shook her head. “I’m not paying you if you die on me!”

“I will meet you. Go. Quickly.”

She started shouting and spurring the beasts pulling the wagons faster. Masahiro nodded and turned back toward the pass opening. It had been a sanctioned exploratory expedition to the north of these lands, into what they called the ‘Astra’. Akuma had found them and they had been retreating south from them for nearly a week but the monsters were dogged and did not tire while they had needed to rest their beasts at the northern base of the pass. He placed himself at the peak of the pass, staring down at the twisted lands beyond and the akuma rushing up the slope. They slowed when they saw him approaching more cautiously, obviously looking out for some form of ambush.

There were four of them and they were like a madman had mixed the most dangerous parts of a wild boar and a great wolf into one creature. Bristing fur, tusks, sleek and powerful bodies, and standing nearly as tall as he was. He stretched out his senses as the beasts rushed toward him. Bakemono, at least. This many were dangerous but…well, he was eager to see how well his training in the years since he left home had served him.

Masahiro uncrossed his arms and brought one foot down in an impact that seemed to rattle the mountains. He was the unassailable peak, the immovable boulder. He was the stone that refused the river and made IT bend. When they reached him, their teeth and claws skidded across granite skin and they could not withstand the steady crushing of the mountain.

It didn’t take as long as he’d thought. He had some new scratches that would heal over the next week and a new story to tell. With a smirk, he began to walk down the mountain toward his charges. He turned his gaze up to the sky as he walked and idly wondered if that swift kitsune was also training hard back home. He’d like a rematch the next time he saw her.

Tactical guidance

Playing Still Stone Testament

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Still Stone Testament

Class features

Abilities unlocked

Complete rules for every direct class feature and for attacks or abilities granted by a key feature.

Key ability

Enduring Earth

Class feature

Benefit 1

You may spend your Encounter Start to enter the Steadfast Earth Stance for 0 mana.

Benefit 2

After entering Steadfast Earth Stance, you keep the benefit until the end of the encounter even if you leave the stance afterwards. After doing so, you are considered to be in Earth Stance for all abilities that require it.

Benefit 3

After using Hardening Fist, you may choose to let the effect last until the end of the encounter. You can still remove the effect for 0 AP.

0 RP2 MP
RangeSelf
Keywords

You grab the target’s weapon or arm and pull it anywhere adjacent to you before slamming the target to the ground and knocking the target Prone.

Does not work against targets more than 1 size larger than you.

If a target defies your Mandate and is within 10ft of you, you may use this on them after their attack is resolved.

Requirements

You reduced the damage of a melee attack against you to 0.

0 RP1 MP
RangeSelf
Keywords

You let the attack wash over you, not gaining an increase in guard but still allowing you to reduce the damage to 0 if your guard is high enough.

Afterwards if you took no damage from the attack, you inflict Mandate on the target.

Requirements

Must be in Earth Stance.

Helps unlock

These are specific prerequisite routes; other entry requirements may still apply.

Generic “any class” requirements are not included.