Class record
Pyromaster
Striker
- Tier
- 3
- Difficulty
- 3 / 5
- Main role
- Striker
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Pyromancer mastered.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points in Medicine, Magic, Religion, History, Flight, Artifice or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Reason
- Level 6Ability 3
- Level 7SoulYou gain +1 to Power.
- Level 8Ultimate ability
Identity & lore
Class overview
Fire mages who have reached the pinnacle of fire control.
Tactical guidance
Playing Pyromaster
The Pyromaster is AoE striker that deals fire damage. Their Eternal Flames ability heavily punishes people who don't immediately remove the burns they inflict, all but ensuring they will die eventually. They rely on the pyromancer's ignite for many of their burning needs.
Fireball II is their one ability that inflicts Burning without the need of ignite. This makes it more mana and action efficient than a normal fireball. If needed, the size of it can also be increased by spending more mana. Good for those situations where a few enemies are barely out of range.
Blast Wave is a self peel tool. It also knocks back allies, so be mindful of your positioning.
Fireball Barrage lets you pelt an entire battlefield with fireballs. Very likely to be useful at the start of a fight where enemies are not yet clustered into one position.
The Climax Art: Meteor is a sure hit attack that can only be avoided by walking out of the area before it lands. The damage potential of this ability when overcharged to the maximum is insane, though you are unlikely to be able to do so. Even when used at just 4 AP, the damage is high. You will need to rely on your teammates or terrain to keep enemies inside the strike radius however.

