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Class record

Gunfu

Striker

Tier
3
Difficulty
2 / 5
Main role
Striker
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Cultivator or Martial Artist mastered. Gunslinger mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Athletics, Perception, Deception, Insight, Survival or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness Cunning, Awareness or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus or Power.
  8. Level 8Ultimate ability

Identity & lore

Class overview

A skilled gunner and martial artist that combines guns and martial arts into a deadly mix.

Tactical guidance

Playing Gunfu

Those who practice Gunfu are able to fight well from both range as well as in melee due to not suffering any penalties when firing in melee combat. They are able to weaken the enemy from range, then go in for the kill once they’ve come closer.

Slide & Shoot is their gap closer that can be used to slip past the frontline to target the backline. It also starts their combo and should always be followed up with an unarmed attack for maximum value.

Pistol Whip is counted as an unarmed attack and is thus a natural follow up that now costs 0 AP. The debuff it applies will help reduce the amount of attacks you face.

After that, you can finish it up with a Point Blank Shot. It is not particularly effective against heavy armor, but it punishes dodgy characters extremely hard.

Their Secret Art Whirling Death is an excellent clean up tool for grunt type enemies. Ideally it should be used when multiple enemies are already weakened. This will allow for multiple activations of its Killing Blow mechanic when you finish off the weak enemies and can keep shooting.

Gunfu

Class features

Abilities unlocked

Complete rules for every ability granted by Gunfu.

Key ability

Gun Martial Arts

Class feature

Benefit 1

You can fire your pistols while in melee range of an enemy without provoking attacks of opportunity.

Benefit 2

You can make unarmed attacks even if carrying a pistol in both hands. If wielding a weapon other than a pistol, this no longer applies. When wielding only pistols and no other weapons, your unarmed attacks benefit from your pistol material bonuses.

2 AP
Range
Ranged Weapon Range

You slide forward up to 20ft towards your target. This movement does not provoke attacks of opportunity and you may pass through enemy space while moving. At the same time, you may make a Light Attack with your pistol against the target at any point during this movement.

Your next ability gains Combo: If this attack is an unarmed attack, its AP cost is reduced by 1.

Requirements

Pistol only.

2 AP3 MP
Range
5ft
Keywords
Sure Hit

You make a Heavy Attack against the target.

Requirements

Pistol only.

1 AP1 MP
Range
Melee Weapon Range

You make a Light Attack with a pistol in your hand. On damage, the target becomes Unbalanced.

This attack benefits from alloys and material bonuses on your pistol (but not from any on your unarmed strike).

Requirements

Must be holding a pistol.

0 AP3 MP
Range
Self

You enter the Whirling Death stance, spinning wildly and shooting at enemies within range. While in this Stance you may spend 2 AP to make a basic Light Attack with a pistol against all enemies within 20ft.

When you kill an enemy or make them enter the downed state from with this attack, you may repeat the attack.

The Stance lasts until you enter a different Stance or until you make an attack that is not tied to this ability.