Class record
Gunfu
Striker
- Tier
- 3
- Difficulty
- 2 / 5
- Main role
- Striker
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Cultivator or Martial Artist mastered. Gunslinger mastered.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points to spend on Athletics, Perception, Deception, Insight, Survival or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Fitness Cunning, Awareness or Presence.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Focus or Power.
- Level 8Ultimate ability
Identity & lore
Class overview
A skilled gunner and martial artist that combines guns and martial arts into a deadly mix.
Tactical guidance
Playing Gunfu
Those who practice Gunfu are able to fight well from both range as well as in melee due to not suffering any penalties when firing in melee combat. They are able to weaken the enemy from range, then go in for the kill once they’ve come closer.
Slide & Shoot is their gap closer that can be used to slip past the frontline to target the backline. It also starts their combo and should always be followed up with an unarmed attack for maximum value.
Pistol Whip is counted as an unarmed attack and is thus a natural follow up that now costs 0 AP. The debuff it applies will help reduce the amount of attacks you face.
After that, you can finish it up with a Point Blank Shot. It is not particularly effective against heavy armor, but it punishes dodgy characters extremely hard.
Their Secret Art Whirling Death is an excellent clean up tool for grunt type enemies. Ideally it should be used when multiple enemies are already weakened. This will allow for multiple activations of its Killing Blow mechanic when you finish off the weak enemies and can keep shooting.

