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Class record

Deadeye

Striker

Tier
3
Difficulty
2 / 5
Main role
Striker
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Marksman, Gunslinger, Scout or Archer mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain 5 skill points to spend on Athletics, Stealth, Medicine, Perception, Survival, Animal Husbandry or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 Fitness, Cunning or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 Focus or Power.
  8. Level 8Ultimate ability

Identity & lore

Class overview

An expert marksman or archer whose unmatched aim allows them to perform incredible feats.

Tactical guidance

Playing Deadeye

The deadeye is a ranged striker with some minor control and utility. Status Assessment III is similar to the previous version, but it no longer has the quick keyword meaning it can be used without worrying that it increases the cost of other abilities.

Aimed Shot is a simple attack meant to punish enemies that rely on dodge.

Disarming Shot is a powerful tool that can be used to disarm enemies for a long range. Disarming melee enemies may seem like the obvious choice, but many ranged enemies will not carry a spare ranged weapon. Disarming them will most likely lead to them being unable to act for the turn.

Countershot is another tool the Deadeye has to show it is the superior ranged attacker. It is not guaranteed, but it can assist allies and defend yourself against opposing ranged attacks.

Secret Art: Perfect Repetition is not the easiest secret art to use. It has the upside of having no mana cost and relatively low AP cost, but if you roll badly the attack is wasted. On the other hand, a good roll almost ensures a guaranteed hit every round unless the target takes cover. It is more reliable when the enemy has no RP, but don't be afraid to throw it out early and go for a gamble. It's worth the risk.

Deadeye

Class features

Abilities unlocked

Complete rules for every ability granted by Deadeye.

2 AP2 MP
Range
Ranged Weapon Range
Keywords
Disarm

You may make a Heavy Attack against the target. If the attack beat the passive evasion of the target (before Dodge bonuses), you Disarm the target until the start of your next turn. The target may spend 1 RP to avoid the disarm effect. This is in addition to any RP the target may spend to avoid the attack itself.

Requirements

-
1 RP
Range
Ranged Weapon Range

You may make a Precise Attack against the incoming attack. If your accuracy check matches or beats the enemy’s accuracy check, you shoot down the incoming arrow and the attack is negated.

Requirements

You or an ally are targeted by a ranged weapon attack.

Ability

Aimed Shot

2 AP2 MP
Range
Ranged Weapon Range
Keywords
Lock On

You make a Heavy Attack against the target.

Requirements

-
2 AP
Range
Ranged Weapon Range
Keywords
Secret Art

You may make a Heavy Attack against the target. On damage, on the next turn, you may repeat this attack against the same target using the same accuracy check as the initial attack. You may continue to repeat this attack on subsequent turns until you spend a turn not using this move or if the attack fails to deal damage.

Requirements

-