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Class record

Cryomancer

Controller

Tier
2
Difficulty
2 / 5
Main role
Controller
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Any class mastered or Frost mastery.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points in Medicine, Magic, Religion, History, Flight, Artifice or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Reason.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to your Focus, Power or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Masters of frost, the Cryomancers weave the raw, chilling power of ice into an art form. Theirs is a domain of control, using their wintry gifts not for sheer damage, but to manipulate the battlefield and dictate the flow of combat. Cryomancers thrive in battlefield control where their icy enchantments can wreak the most havoc. With a wave of their hand, they can transform the ground to ice, halting an enemy advane, or encase foes in blocks of solid frost, taking them out of the fight completely. Their chilling spells can slow even the most agile opponent, leaving them vulnerable to attacks. Don't let their cold demeanor fool you - beneath the icy exterior lies a burning resolve. To be a Cryomancer is to understand that the battlefield is a canvas, and with the power of frost at their fingertips, they are the artists, painting a portrait of control and chaos in equal measure.

Tactical guidance

Playing Cryomancer

The combination of Icicle Nail, Sheet Ice and Glacial wall are a hat-trick of battlefield control, both creating cover, halting enemy advances and slowing front line enemy units. As a pure controller, Sheet Ice can be used freely and at minimal cost to block chokepoints or to funnel enemies. It can also be used to hinder the movement of units by casting it into an enemy. Glacial wall can create cover from nothing, quickly subverting a strategic advantage the enemy might have or bolstering your own. Lastly in a pinch, the Cyromancer can devastate low level enemies with Frost Coffin, immediately eliminating a threat from the battlefield and also creating cover for your team.
Cryomancer

Class features

Abilities unlocked

Complete rules for every ability granted by Cryomancer.

Key ability

Ice Cold

Class feature

Benefit 1

You are immune to Slows and difficult terrain effects with the Frost keyword.

Benefit 2

You are immune to regular weather effects involving cold.

Benefit 3

You gain Frost Mastery. Mastery of an element allows you to use it in Channeling weapon attacks and use it to perform minor tricks relating to it.

1 AP1 MP
Range
60ft
Keywords
Frost,Slow,Spell

You fire a shard of ice at a target unit, making a Light Attack that deals Frost Damage. On hit, the target is Slowed until the end of their next turn.

Requirements

-

Ability

Sheet Ice

1 AP
Range
120ft
Keywords
Frost,Spell,Upkeep
You freeze the ground in a 20x20 area, creating difficult terrain that lasts until the end of your next turn. You may use 1 mana per instance of this spell to continue the effect until the end of your next turn.

Requirements

-
2 AP-1 MP
Range
30ft
Keywords
Frost,Spell

You create 4 * X connected ice structures that are 5ft x 5ft cubes that last for up to 24 hours. These cubes have HP equal to 20 + Focus. These structures can function as low cover. Ice Wall segments take double damage from Fire Attacks.

Requirements

-
3 AP3 MP
Range
30ft
Keywords
Frost,Spell

You cast a Spell that flash freezes a target Grunt, killing them instantly and creates a two Glacial Wall cube stack at their location. These cubes have HP equal to 15 + Focus. These structures can function as cover. Ice wall segments take double damage from Fire Attacks.

Requirements

-