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Class record

Colossus

Striker / Controller

Tier
3
Difficulty
2 / 5
Main role
Striker
Secondary role
Controller

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Any tier 2 class mastered. Adventurer or Fighter mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Athletics, Riding, Intimidation, Perception. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Power.
  8. Level 8Ultimate ability

Identity & lore

Class overview

A warrior that fights with two heavy weapons to crush their enemies.

Tactical guidance

Playing Colossus

A colossus wants to use heavy weapons and Titan's Grip means that there is very little reason not to do so. They can use Mighty Leap get into range of an enemy and disrupt all enemies around the target, allowing the Colossus to engage into groups of enemies without severe risk. You can also jump to an empty spot if your goal is just to land an AoE unbalanced debuff.

Double Slam is two hit combo of which every hit can inflict a debuff on the enemy. You can combo it after apply Unbalanced with mighty leap for a double chance to knock someone prone.

Two Sword Crush is a powerful ability that lets you push past the guard of an enemy. Slam and Double Slam both only apply their effects on damage and are light attack, making an enemy likely to Block against it. If their guard isn't super high, you can then use Two Sword Crush to do more damage than their Block and apply the effect.

Climax Art: Titan's Blade is a powerful AoE attack that will annihilate people that cannot avoid the initial strike. Can be used as a finisher, but also an opening move to immediately burn some RP from enemies if they line up for you.

Colossus

Class features

Abilities unlocked

Complete rules for every ability granted by Colossus.

Key ability

Titan's Grip

Class feature

Benefit 1

You may wield a Two-Handed weapon in 1 hand allowing you to use a second (Two-Handed) weapon or shield in your offhand.

Benefit 2

While dual wielding Two-Handed weapons, you may make dual wield attacks as if they were One-Handed weapons.

2 AP1 MP
Range
40ft
Keywords
Unbalanced,Jump

You jump to a target within range and may make a Light attack against them. All enemies within 5ft of the target must make a save or become Unbalanced.

Requirements

Two-Handed melee weapons only.

1 AP1 MP
Range
Melee Weapon Range
Keywords
Unbalanced

You may make up to 2 Light attacks against the target, paying 1 AP and 1 Mana for each. On damage of either hit, the target becomes Unbalanced. If the target is already unbalanced, they are knocked prone.

If you are wielding only 1 Two-Handed weapon, you are limited to 1 attack.

Requirements

Two-Handed weapons only

1 RP
Range
Melee Weapon Range
Keywords
Rage,Augment

You may add your Light damage to the attack.

Requirements

Can be used after hitting an attack with a Two-Handed melee weapon. Must be dual wielding a second Two-Handed melee weapon.

2 AP4 MP
Range
40ft

You greatly increase the size and weight of your weapons, then slam them down in a direction. You make a melee Heavy attack against all enemies in a 15ft wide line up to the range. On damage, a target is knocked prone.

 

After the initial hit, a shockwave follows. You make another Heavy attack against any enemy still in the original line’s range. This second attack has the Sure Hit and Full Pierce qualities against a prone target.

Requirements

Must be wielding two Two-Handed melee weapons.