Class record
Biochemist
Specialist
- Tier
- 2
- Difficulty
- 3 / 5
- Main role
- Specialist
- Secondary role
- —
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Alchemist mastered or Transmuter mastered.
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points in Riding, Appraise, Medicine, Magic, History, Animal Husbandry, Art or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Fitness, Cunning, Reason, Awareness or Presence.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Focus, Power, Agility or Toughness.
- Level 8Ultimate ability
Identity & lore
Class overview
Yanyan stood in front of the mirror. Her cat ears twitched nervously as she inspected herself. “Not good enough.” She murmured to herself. Camielelileananu would never notice her looking like that.
With a sigh she stepped away, the cat ears and tail disappearing as if they were never there. She laid down on the bed and began to browse through her large collection of information on her idol. Articles Camielelileananu had written, interviews with her and even just a map of where she traveled.
“She showed great loyalty and courage.” Yanyan read a comment from her about a dogfolk guard that saved a child. That was just praising an individual person, nothing to do with the race. Camielelileananu spent a lot of time around some slimes, but that was to be expected. One of the greatest minds in her field was a slimegirl after all.
Yanyan had studied this over a dozen times already, trying to figure just WHAT type of chimera her love was into. Her eyes fell onto the map again and landed on Houkaina. It was a country of Merfolk, relatively small. However, Camielelileananu had been there multiple times already for book signings. Could it be?…
She wasted no time. Yanyan immediately got up from her bed and began to pack her stuff. She couldn’t yet transform into a merfolk, but she knew where to get the samples required for that.
Tactical guidance
Playing Biochemist
The biochemist class is a specialist class that is very dependent on having the correct gene.
You can collect samples through… various methods and use them with Biohacking to temporarily have access to the gene. You will really want the increased gene limit from mastering the class to give yourself more options.
You activate these samples through Gene Activation, which gives you a temporary bonus. Your usefulness heavily depends on what genes you decided to bring with you.
Helix Siphon lets you work around the usual limit on genes, as long as you're fighting chimera's or are partied with some. Your power as biochemist greatly increases if you have allies with you that give you useful genes.
G. Shift is an encounter start that lets you mimic the effects of an elixir, at the cost of 1 extra AP or RP. It also still costs HP, so not necessarily what you'd want to use every fight but free elixirs are good.
Anima Synthesis Form is your secret art and it gives you the entire subrace for the whole encounter. Like with gene activation, it heavily depends on what gene you decided to bring. Some races are always good though, such as horse for horse step accel or harpy for flight.

