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Class record

Mist Veil Elegy

Controller / Striker

Tier
2
Difficulty
3 / 5
Main role
Controller
Secondary role
Striker

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Idol or Bard mastered or 10 points in Art (Flute) expertise and any class mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Art. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus, Agility or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

The vale stretched far below, a green hollow wrapped in morning fog. From the ridge, the Songstress raised her flute and pressed her lips to the reed. A single note slipped into the air and the mist stirred in answer.

It flowed like a tide, rolling down the slope until the travelers below found themselves swallowed by a pale shroud. At first they moved with confidence, torches and laughter breaking the veil, but soon their steps slowed. Their voices faltered. The mist thickened around them, drinking their warmth, their strength, their very breath.

A dissonant chord thrummed through the haze, and the travelers stumbled as one. The mist struck in unison with the note, and bodies crumpled soundlessly into the grass. The fog grew denser, heavier, a chorus swelling unseen within its folds.

"Why do you play?" A familiar voice whispered in the wind.

The flute rose again. A mournful melody spilled into the air: A pair of shackles hanging from the wall / A candle guttering in the dark, its flame shrinking / a lone tree shedding its last leaves / a vast tide rising, unstoppable / The endless horizon and silence beyond it.

That was her answer.

Tactical guidance

Playing Mist Veil Elegy

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Mist Veil Elegy

Class features

Abilities unlocked

Complete rules for every ability granted by Mist Veil Elegy.

Class feature

Benefit 1

You may have 1 additional song active at the same time.

Benefit 2

You learn the language 'Music'.

2 AP1 MP
Range
Self
Keywords
Song,Upkeep

A mist rolls out from around you, trapping those caught in it in a misty vale in which travelers are doomed to die. All in the mist must make a save against your Potency when they try to escape it. If they fail their save when they attempt to move out, you may finish the remaining movement for them as long as they end within your mist. This movement does not provoke attacks of opportunity.

The mist also blocks Line of Sight. Targets inside of or within 5ft of the mist can only see up to 5ft into or out of mist.

The mist is a 15ft radius around yourself, but if flying it does not go below you. You may choose to exclude allies from the trapping effect. If you do, the upkeep mana cost and initial mana cost is increased by 1.

Upkeep: 1 AP

Requirements

Must be played on a flute.

1 AP
Range
Self
Keywords
Song,Scatter

You conjure several phantoms in the mist and make a Light attack against all creatures within your Mist of the Vale.

You may spend 1 Mana to exclude allies from this attack.

Requirements

Mist of the Vale must be active.

1 AP
Range
Self
Keywords
Song,Mind Affecting,Sound

Everyone within your Mist of the Vale becomes Slowed until the end of their next turn. They must also make a Save or become Dazed until the end of their next turn. On failure, they also cannot target allies with friendly effects while in the mist until the end of their next turn.

You may spend 1 Mana to exclude allies from this attack.

Requirements

Mist of the Vale must be active.

0 AP1 MP
Range
Self

You play the final tunes of the melody that signals the traveler’s ending. 

While Traveler’s End remains active, the Potency of your Mist of the Vale and Despair of Isolation is increased by 3. Your Mist of the Vale can no longer be removed and any effect that would remove it instead dispels Traveler’s End.

At any point after activating this song, you may spend 1 RP and 5 Mana to make a Sure Hit Heavy attack against all enemies within your Mist of the Vale. On killing blow, you regain 1 mana you spend on the attack (up to 5). Afterwards, the Mist of the Vale ends and cannot be reused in this encounter.

Traveler’s End otherwise lasts until the end of the encounter or until the Mist of the Vale is gone.

Upkeep: 1 Mana

Requirements

Mist of the Vale must be active for at least 1 turn.