Class record
Artificer
Artisan / Utility
- Tier
- 1
- Difficulty
- 2 / 5
- Main role
- Artisan
- Secondary role
- Utility
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
None
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points in Artificing. You also gain 5 skill points to spend in Artifice, Magic, Flight, Linguistics, History or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Reason.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Focus, Power, Agility or Toughness.
- Level 8Ultimate ability
Identity & lore
Class overview
Artificers were the great equalizers of the world. In a land where magic was steeped into the fiber of every being, those who failed to understand its mysteries suffered a steep disadvantage. During the Great Divine War where magic razed the land and powerful Divine Arms leveled cities, the desperation of the weak created the first artifices—artificial spirit circuits that used magical fuel to function. This allowed even the magically inept, but studied warriors to brave the battlefield against the hellscape of fireballs and magic missiles. Contained in compact shells, magical fuel was compressed into an easy to use form and inserted into the artifice which allowed devastating spell effects to ignite at the press of a button.
After the war, Artificers brought comfort and convenience to the world... filling the night streets with an easy to maintain source of light that didn't rely on dangerous gasses or fuels. Their devices fed the world through agricultural technology and brought nations together with fleets of wondrous airships that brought trade and culture from far away lands.
To this day, Artificers are a staple in society... and some still take on the pioneering spirit of their ancestors, creating new wondrous tools for the future of the realm.
Tactical guidance
Playing Artificer
The artificer is an artisan class that functions as a utility class outside of crafting.
Your Blackbird is a very powerful scouting device, able to scout long distances at little cost. Unlike most other forms of scouting, the blackbird carries little risk even if its discovered only requiring an errand action to repair. Another errand action you have is repair artifice, which can be more useful than other repair skills thanks to Overclock. Overclock might give you that little bit of crafting boost that you need, at the cost of making the item start broken. It doesn't cost a crafting dice, you so don't need to use it unless the craft would otherwise fail.
Your final ability is Quick Artifice Reload. While weak when you start out, the more artifices you get the more use you'll get out of this as it allows you to use powerful artifices more than once per combat without having to spend a lot of AP reloading.

