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Class record

Arcanist

Striker

Tier
2
Difficulty
2 / 5
Main role
Striker
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Mage or Sorcerer mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend in Appraise, Medicine, Magic, Religion, History, Flight, Artifice or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Reason.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus or Power.
  8. Level 8Ultimate ability

Identity & lore

Class overview

While many Mages focus on transforming mana into different elements, Arcanists take a different path. They dedicate themselves to mastering its purest form—the raw, unaltered magic known as Arcane. It might not be as flashy as other types of magic, but when it comes to sheer power, nothing else comes close.

Arcane magic is notoriously difficult to defend against. However, it demands a lot from the caster, drawing heavily on their personal mana reserves. That's why Arcanists spend so much time meditating and training—to build up their mana and ensure they can wield this potent force.

These Mages are the masters of fundamental attack magic, capable of delivering devastating blows of pure magical energy. When it's raw power you need, an Arcanist is the one you want on your side.

Tactical guidance

Playing Arcanist

Arcanists have relatively high mana costs, but their expanded circuits key ability gives them a bit extra to work with. Arcane Buster is a tool for dealing with opposing spellcasters due to its shieldbreaker property.

Arcane Explosion is a simple AoE spell that forces you to get close to the action. In exchange, it does not provoke attacks of opportunity and has the rapid keyword. If you're swarmed by grunts, two arcane explosions can go a long way to clearing them out.

To help with this, Arcane Power exists. It has a steep mana cost, but costs no action and all spells in this class do arcane damage.

Finally, they have Magic Missile II which is a spammable version of Magic Missile. This is also powerful when used in conjunction with Arcane Power, especially against enemies that rely on dodge. 4 Arcane Power'd Magic Missiles are a serious threat against them.

Arcanist

Class features

Abilities unlocked

Complete rules for every ability granted by Arcanist.

Class feature

Benefit 1

You gain Expanded Circuits, which gives +2 maximum mana.

2 AP
Range
Self
Keywords
Arcane, Rapid,Spell,Blanketing,Safe

You make a Light Attack that deals Arcane damage against all enemies within 10ft of yourself. This Spell does not provoke attacks of opportunity.

Requirements

-
0 AP3 MP
Range
Self
Keywords
Arcane

You gain Arcane Power, which adds 3 damage to the damage of all your Arcane Damage rolls until the start of your next turn.

Requirements

-
1 AP2 MP
Range
120ft
Keywords
Arcane,Lock On,Rapid,Spell,Circuit

You fire a highly accurate blast of arcane energy at the target, making a Precise Attack that deals Arcane damage against the target