Class record
Aeromaster
Striker / Controller
- Tier
- 3
- Difficulty
- 3 / 5
- Main role
- Striker
- Secondary role
- Controller
Rules reference
Class mechanics
Entry requirements and the complete level-by-level advancement path.
Entry
Requirements
Advancement
Progression
- UnlockKey ability
- Level 2Ability 1
- Level 3SkillsYou gain +5 skill points in Medicine, Magic, Religion, History, Flight, Artifice or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
- Level 4Ability 2
- Level 5HeartYou gain +1 to Reason.
- Level 6Ability 3
- Level 7SoulYou gain +1 to Focus or Power.
- Level 8Ultimate ability
Identity & lore
Class overview
Tactical guidance
Playing Aeromaster
The Aeromaster gains increased control over their displacements ability through their key ability. This helps them position the enemies they push to set them up for their allies.
Wind Blast II is a more versatile version of Wind Blast, most importantly letting you do a precise attack for an almost guaranteed knockback.
Downburst II allows the aeromaster to punish flying enemies even when its not their turn. It has the same properties as the normal downburst otherwise.
Cyclone is primarily a control tool used for knocking enemies prone that does a slight amount of damage. It can also be combo'd into Downburst II, though the RP cost may be too high to do it a lot.
Their Secret Art: Razor Hurricane is another mix of control and damage. The large size of it makes it good for locking down areas. It also cannot be destroyed like wall type blockades and even if they can take the damage, the knockback is still a problem. If you don't need to seal off an area, you can move it into enemies for some extra damage.

