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Key ability

Rogue's Journey

Grants+10 skill pointsAthletics, Deception, Expert Knowledge, Insight, Intimidation, Negotiation, Perception, Roguecraft, Stealth

Benefit 1

You gain proficiency with light armor and with one of the following weapon groups: Small weapons, Light swords, Dueling weapons and Set of missiles.

Benefit 2

You gain +5 skill points in Roguecraft and +5 skill points to spend in Athletics, Stealth, Deception, Perception, Insight, Negotiation, Intimidation or a relevant Expert Knowledge skill (By DM Approval). You can exchange any skill point for 2 expertise points, but must spend them in these skills.

Benefit 3

You can use Feint.