Key ability
Rogue's Journey
Benefit 1
You gain proficiency with light armor and with one of the following weapon groups: Small weapons, Light swords, Dueling weapons and Set of missiles.
Benefit 2
You gain +5 skill points in Roguecraft and +5 skill points to spend in Athletics, Stealth, Deception, Perception, Insight, Negotiation, Intimidation or a relevant Expert Knowledge skill (By DM Approval). You can exchange any skill point for 2 expertise points, but must spend them in these skills.
Benefit 3
You can use Feint.
