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Key ability

Medic's Journey

Grants+5 skill pointsMedicine

Benefit 1

You gain proficiency in small weapons, set of missiles and light armor.

Benefit 2

You gain +5 skill points to spend in Medicine. You can exchange any skill point for 2 expertise points, but must spend them in this skill.

Benefit 3

You gain the benefits of First Response.

Direct unlock

Ability unlocked

Complete rules for the ability granted by Medic's Journey.

Unlocked ability

First Response

No listed cost
Granted byMedic's Journey

If you have a Medical Kit, you may use your encounter conclusion to give the Second Wind encounter conclusion effect to someone else. You heal for an additional 1d6 (+3 from your Demonblood Regeneration if you have it) when doing this.