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Key ability

Martial Artist's Journey

Grants+5 skill pointsAthletics, Expert Knowledge, Insight, Intimidation, Medicine, Perception

Benefit 1

Your unarmed attack damage is treated as a One-Handed Weapon in which you are proficient.

Benefit 2

You gain +5 skill points to spend in Athletics, Perception, Insight, Medicine, Intimidation or a relevant Expert Knowledge skill (By DM approval). You can exchange any skill point for 2 expertise points, but must spend them in these skills.

Benefit 3

You can use Discipline.

Direct unlock

Ability unlocked

Complete rules for the ability granted by Martial Artist's Journey.

Unlocked ability

Discipline

0 AP
RangeSelf
Instead of rolling, you can choose instead to accept 10 as the dice value for a skill check.

Requirements

You have at least 5 skill points in the called for skill. Use when you need to roll a skill check.