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Crafting · Mods

Universal Artifice Mods

Base Mods:

These are mods that can be put on any artifice, regardless of type. The crafting cost to add these is listed after the name.

A mods:

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B mods:

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C mods:

  • Double Barrel (10 points): The artifice can hold up to 2 shells. You still reload 1 shell at a time.
  • Triple Barrel (10 points): The artifice can hold up to 3 shells. You still reload 1 shell at a time. Requires Double Barrel on the artifice.
  • Quadruple Barrel (10 points): The artifice can hold up to 4 shells. You still reload 1 shell a time. Requires Triple Barrel on the artifice.
  • Quintuple Barrel (10 points): The artifice can hold up to 5 shells. You still reload 1 shell a time. Requires Quadruple Barrel on the artifice.
  • Advanced Melding (10 points): The burden cost of this artifice is reduced by 1, to a minimum of 0, if you have at least 1 other artifice with this mod in your combat burden. Only takes effect once, even with 3+ items with this mod. Does not work on artifice weapons that are their own weapon already, such as power gauntlets.
  • Superior Melding (10 points): The burden cost of this artifice is reduced by 1, to a minimum of 0, if you have at least 1 other artifice with this mod in your combat burden. Only takes effect once, even with 3+ items with this mod. Does not work on artifice weapons that are their own weapon already, such as power gauntlets. Requires Advanced Melding mod on the artifice.
  • Perfect Melding (10 points): The burden cost of this artifice is reduced by 1, to a minimum of 0, if you have at least 1 other artifice with this mod in your combat burden. Only takes effect once, even with 3+ items with this mod. Does not work on artifice weapons that are their own weapon already, such as power gauntlets. Requires Superior Melding mod on the artifice.
Universal Artifice Mods