← Back to items

Crafting · Mods

Universal Artifice Mods

Base Mods:

These are mods that can be put on any artifice, regardless of type. The crafting cost to add these is listed after the name.

A mods:

  •  

B mods:

  •  

C mods:

  • Double Barrel (10 points): The artifice can hold up to 2 shells. You still reload 1 shell at a time.
  • Triple Barrel (10 points): The artifice can hold up to 3 shells. You still reload 1 shell at a time. Requires Double Barrel on the artifice.
  • Quadruple Barrel (10 points): The artifice can hold up to 4 shells. You still reload 1 shell a time. Requires Triple Barrel on the artifice.
  • Quintuple Barrel (10 points): The artifice can hold up to 5 shells. You still reload 1 shell a time. Requires Quadruple Barrel on the artifice.
  • Advanced Melding (10 points): The burden cost of this artifice is reduced by 1, to a minimum of 0, if you have at least 1 other artifice with this mod in your combat burden. Only takes effect once, even with 3+ items with this mod. Does not work on artifice weapons that are their own weapon already, such as power gauntlets.
  • Superior Melding (10 points): The burden cost of this artifice is reduced by 1, to a minimum of 0, if you have at least 1 other artifice with this mod in your combat burden. Only takes effect once, even with 3+ items with this mod. Does not work on artifice weapons that are their own weapon already, such as power gauntlets. Requires Advanced Melding mod on the artifice.
  • Perfect Melding (10 points): The burden cost of this artifice is reduced by 1, to a minimum of 0, if you have at least 1 other artifice with this mod in your combat burden. Only takes effect once, even with 3+ items with this mod. Does not work on artifice weapons that are their own weapon already, such as power gauntlets. Requires Superior Melding mod on the artifice.
Name
Universal Artifice Mods
Type
Crafting
Sub Type
Mods
Universal Artifice Mods