← Back to items

Equipment · Specialized Weapon

Sniper Rifle (Two-Handed)

Item details

Cost2000 Clim
Burden2
Range720ft
Crafting points
30
Crafting discipline
Artificing

Weapon effect

Snipe

Looking through a sniper scope gives you a +10 bonus to Perception when looking at things further than 60ft away.

Customization

Mods

A mods

  • Semi-Automatic (20 points):
    The first time you miss with a basic Heavy attack in a round you can follow up with a light attack against the same target. This counts as your dual wield attack.
  • Hollow Point Boat Tail Rounds (35 points):
    You gain a +1 bonus to your accuracy when making a basic Heavy or precise attack.
  • Armor Piercing Rounds (35 points):
    The first attack you make each round with this weapon treats the enemy guard as if it were 4 lower.

B mods

  • Bipod (50 points):
    All attacks with this weapon gain the Prone keyword. While prone, you are considered to have low cover against ranged attacks.
  • Snipe (80 points):
    If you did not move this turn or the previous turn you gain a +1d4 bonus to your accuracy roll on attacks made with a Sniper Rifle. If you already have the Sniper's Snipe ability, the effect is 4 instead of rolling when used with this weapon.
Sniper Rifle (Two-Handed)