Equipment · Specialized Weapon
Sniper Rifle (Two-Handed)
Item details
Cost2000 Clim
Burden2
Range720ft
- Crafting points
- 30
- Crafting discipline
- Artificing
Weapon effect
Snipe
Looking through a sniper scope gives you a +10 bonus to Perception when looking at things further than 60ft away.
Customization
Mods
A mods
- Semi-Automatic (20 points):The first time you miss with a basic Heavy attack in a round you can follow up with a light attack against the same target. This counts as your dual wield attack.
- Hollow Point Boat Tail Rounds (35 points):You gain a +1 bonus to your accuracy when making a basic Heavy or precise attack.
- Armor Piercing Rounds (35 points): The first attack you make each round with this weapon treats the enemy guard as if it were 4 lower.
B mods
- Bipod (50 points):
- Snipe (80 points):If you did not move this turn or the previous turn you gain a +1d4 bonus to your accuracy roll on attacks made with a Sniper Rifle. If you already have the Sniper's Snipe ability, the effect is 4 instead of rolling when used with this weapon.
