Equipment · Weapon
Small Weapons (One-Handed)
Hidden Weapon: You may draw this weapon for 0 AP. Each combat, after you draw the weapon if the next attack you make that round is using this weapon and is a basic Light or Heavy attack, it gains the Trick Attack keyword. After benefiting from this bonus, you cannot do so again the same combat even if drawing a different weapon with this ability.
Mods
- A mods:
- Aerodynamic Design (10 points): Boomerang/Return effects cannot be used with this. For 1 RP you can throw the dagger, making a light ranged attack. On damage, the target is slowed until the end of its next turn.
- Spring-loaded (20 points): You do not need to draw and wield this weapon to use it, it is worn in your equipment. However, you can only attack once per round with it. If your first attack with it in a fight is a basic attack, it activates Hidden Weapon as if you drew it right before attacking, though this still does not allow you to benefit from Hidden Weapon multiple times per combat. This weapon can no longer be used to make thrown weapon attacks and cannot be drawn normally. Designed by Nya.
- Compact Ergonomics (20 points): When your other hand is free and you take a movement action that costs RP, that movement range is increased by 5ft.
- Parrying Dagger (20 points): If you don’t use this weapon to make an attack during your turn, you gain a +4 Shield bonus to your Block until the start of your next turn. You also gain a +4 bonus to your ‘damage’ roll when using the Parry ability.
- Flat Pommel (35 points): When your other hand is free, you use your free hand to push the blade into targets increasing melee heavy attack damage to 5d6.
- B mods:
- Poisoner Weapon (25 points): Applying poison to this weapon costs -1 AP (min 0).
- Butterfly Knife (50 points): Your first light attack each round with this weapon gains Trick Attack, but it can no longer make Heavy attacks.
- Ring Pommel (50 points): If you make a heavy attack that the target defends against, you do not trigger attacks of opportunity from them until the start of your next turn.
- Name
- Small Weapons (One-Handed)
- Type
- Equipment
- Sub Type
- Weapon
- Activation Cost
- -
- Cost
- 500 Clim
- Burden
- 1
- Crafting Points
- 30
- Crafting Type
- Blacksmithing

