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Artifice · Assist

Personal Camouflage Field

A circular device that barely fits in one hand. When activated, the user’s appearance shifts the match the surroundings. The user is able to hide without cover with a +10 bonus to stealth checks from any creature that was unaware of its presence before. In combat or against creatures looking for the wearer, the cloak will only give a +5 bonus to stealth checks.

Upon making an attack, the effect of this artifice is disabled until the start of your next turn.

Mods

  • A mods:
    • Vanishing Act (20 points): When you activate the device in combat, you may immediately take the Hide action for -2 AP of its normal cost (min 0).
    • Group Veil (35 points): While stationary, you may extend the effect of this device to all medium or smaller creatures within 5ft of you.
  • B mods:
    • Decoy (50 points): The first time you are attacked while stealthed while this device is active, you automatically dodge the attack.
    • Thermal Mask (80 points): Thermal vision and similar heat based detection no longer automatically detects you.
Name
Personal Camouflage Field
Type
Artifice
Sub Type
Assist
Activation Cost
1 AP
Cost
3000 Clim
Burden
1
Shell Size
S
Fuel Usage
1 shell per minute
Crafting Points
30
Crafting Type
Artificing
Personal Camouflage Field