Equipment · Weapon
Longsword (One-Handed/Two-Handed)
Versatile: At the start of your turn, before you make any attacks you may choose to treat this as either a One-Handed weapon or a Two-Handed weapon. When using a longsword as a One-Handed weapon and no other weapon or shield, you may treat the longsword as a shield as well. When using it as a Two-Handed Weapon, you deal an additional 1d4 damage on a critical hit. This extra damage is not automatically maximized from rolling a critical hit, but you keep the extra damage even if the target blocked the critical hit.
Mods
- A mods:
- Catch Pommel (10 points): When using the Longsword with one hand, once per round you can extend the range of your attack by 5ft.
- War Sword (20 points): Your first basic attack made with this weapon after moving at least 20ft maximizes one damage dice of your choice instead of rolling.
- Bastard Sword (35 points): You gain a +1 Armorbreaker Power bonus against targets in Heavy armor or higher.
- B mods:
- Extended Quillons (25 points): Grants +1 to guard when out of RP.
- Heavy Crossguard (25 points): You retain the Block bonus even while using the weapon with two hands, the block value increases by +4 when wielding with one hand and no other weapon or shield in your other hand.
- Lange Messer (50 points): Grants +1 to guard but increases burden by +1.
- Axebreaker (80 points): You gain a +2 Axebreaker Power bonus against targets wielding axes.
- Name
- Longsword (One-Handed/Two-Handed)
- Type
- Equipment
- Sub Type
- Weapon
- Activation Cost
- -
- Cost
- 750 Clim
- Burden
- 1
- Shell Size
- -
- Fuel Usage
- -
- Crafting Points
- 30
- Crafting Type
- Blacksmithing

