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Equipment · Weapon

Longsword (One-Handed/Two-Handed)

Versatile: At the start of your turn, before you make any attacks you may choose to treat this as either a One-Handed weapon or a Two-Handed weapon. When using a longsword as a One-Handed weapon and no other weapon or shield, you may treat the longsword as a shield as well. When using it as a Two-Handed Weapon, you deal an additional 1d4 damage on a critical hit. This extra damage is not automatically maximized from rolling a critical hit, but you keep the extra damage even if the target blocked the critical hit.

Mods

  • A mods:
    • Catch Pommel (10 points): When using the Longsword with one hand, once per round you can extend the range of your attack by 5ft.
    • War Sword (20 points): Your first basic attack made with this weapon after moving at least 20ft maximizes one damage dice of your choice instead of rolling.
    • Bastard Sword (35 points): You gain a +1 Armorbreaker Power bonus against targets in Heavy armor or higher.
  • B mods:
    • Extended Quillons (25 points): Grants +1 to guard when out of RP.
    • Heavy Crossguard (25 points): You retain the Block bonus even while using the weapon with two hands, the block value increases by +4 when wielding with one hand and no other weapon or shield in your other hand.
    • Lange Messer (50 points): Grants +1 to guard but increases burden by +1.
    • Axebreaker (80 points):  You gain a +2 Axebreaker Power bonus against targets wielding axes.
Name
Longsword (One-Handed/Two-Handed)
Type
Equipment
Sub Type
Weapon
Activation Cost
-
Cost
750 Clim
Burden
1
Shell Size
-
Fuel Usage
-
Crafting Points
30
Crafting Type
Blacksmithing
Longsword (One-Handed/Two-Handed)