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Equipment · Weapon

Gauntlets (One-handed)

Unarmed Combat: Attacks with this weapon count as unarmed attacks for the purposes of Unarmed Strike. If you are proficient in unarmed attacks, you are automatically proficient in this weapon. Otherwise, you are never proficient in this weapon.

Mods

  • A mods:
    • Simple Design (10 points): You are considered proficient with these even if you normally would not be.
    • Red Gauntlets (20 points): For every AP spent on basic movement, you gain +2 damage to your next attack with this weapon (up to a maximum of +4 dmg).
    • Grip Design (20 points): You may wield a Two-Handed weapon with the hand this gauntlet is on. Any other actions that require a free hand normally such as grabbing a potion not doable.
    • Martial Mastery (35 points): You may have your attacks deal Elemental damage instead of physical based on your mastered classes. Bajiquan for Fire, Monk for Water, Sky Talon for Wind and Still Stone for Earth, Transcendent Lightning for Lightning, Five Harmonies for Holy, Black Oath for Dark.
  • B mods:
    • Brown Gauntlets (25 points): While wearing this item, you gain a +4 Shield bonus to your block. This stacks with Still Stone Style's Shielding Fist, but not with other shields.
    • Wrist Claw (50 points): While wearing this item, you may still hold an item in that hand as if it was empty.
    • Katar (50 points): Grants Nimble. Nimble: After attacking an enemy with a light attack on your turn, you may move 5ft. This movement only provokes attacks of opportunity if that movement would put you out of melee range of the target.
    • Black Gauntlets (80 points): When dealing damage with this weapon, you may take true damage equal to the damage dice (ie 6 on a d6) to maximize the damage of one die.
Name
Gauntlets (One-handed)
Type
Equipment
Sub Type
Weapon
Cost
500
Burden
1
Crafting Points
30
Crafting Type
Blacksmithing
Gauntlets (One-handed)