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Crafting · Materials

Farming Materials

Seeds:

There are several basic seeds farmers can use:

  • Food Units:
    • Cost: 5 Clim
    • Difficulty: 5
    • Yields: 150 Food units
    • Growing time: 1
  • Alchemy Units:
    • Cost: 5 Clim
    • Difficulty: 5
    • Yields: 150 Alchemy units
    • Growing time: 1
  • Alchemy Herbs:
    • Cost: 10 Clim
    • Difficulty: 5
    • Yields: 1 common herb of the element of the seed
    • Growing time: 1

Cost is the value of the seed.

Difficulty is how much crafting points it takes to gather the yield when harvesting.

Yield is what the seed gives once harvested.

Growing time is how long a seed takes to be harvested. A growing time of 1 means it can be harvested immediately once you have enough IP to use the Harvest ability. When a seed has a growing time longer than 1, it takes harvests equal to the growing time to receive the yield. When resolving a harvest with a seed with a growing time of more than 1 remaining, you still need to pay the difficulty to take care of the seed like normal.

Special Seeds:

These function like normal seeds, but are not typically available in stores.

  • Moon-Phase Seeds:
    • Cost: 25 Clim
    • Difficulty 15
    • Yield: 1 rare herb of the element of the seed
    • Growing time 1
    • Special: If you let it grow for another season after the first, the yield changes to a Mystic Herb of the same element.
Fertilizer:
  • Average:
    • Cost: 250 Clim
    • Effect: +1 Crafting dice
  • Good
    • Cost: 500 Clim
    • Effect: +2 Crafting dice
  • Excellent:
    • Cost: 1000 Clim
    • Effect: +3 Crafting Dice
  • Supreme:
    • Cost: 2000 Clim
    • Effect: +4 Crafting Dice

Fertilizer can be applied during the harvesting part. You can only apply 1 fertilizer at the same time.

Name
Farming Materials
Type
Crafting
Sub Type
Materials
Farming Materials