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Artifice · Weapon Attachment

Elemental Weapon Artifice

An artifice that sends energy through the weapon. The type is predetermined and can not be changed. The appearance and effect are based on the type. For example, a fire weapon might cover the weapon in flames and deal fire damage. 

When your attacks with this weapon deal damage, the type of damage they deal changes based on this weapon’s element. This effect lasts for 1 minute. Can only be applied to melee weapons.

Can be attached or detached from a melee weapon by spending 4 AP.

Mods

  • A mods:
    • Early Deactivation (10 points): You may spend 0 RP to deactivate the effect.
    • Quick Activation (20 points): The activation cost is reduced to 0 AP.
  • B mods:
    • Secondary Element (50 points): The artifice is made with two predetermined elements instead of 1. When activating it, you may choose which element is used.
    • Ranged Mode (50 points): This artifice can be attached to ranged weapons as well.
    • Elemental Burst (80 points): While active, you may expend the shell and 1 AP to make a Heavy attack with the weapon.
    • Elemental Mastery (80): When activated, the artifice instead changes to an element the wielder has mastered (their choosing). Still has the base element too as option.
Name
Elemental Weapon Artifice
Type
Artifice
Sub Type
Weapon Attachment
Activation Cost
1 AP
Cost
1000
Burden
1
Shell Size
S
Fuel Usage
1 shell per use
Crafting Points
30
Crafting Type
Artificing
Elemental Weapon Artifice