Artifice · Weapon
Chainsaw Artifice (Two-Handed Weapon)
Let it rip: After making an attack with this weapon, subsequent attacks with this weapon deal +1 damage.
You may consume 1 shell to empower the artifice until the end of your turn. While empowered, the damage bonus of subsequent attacks stacks.
Mods:
- A mods:
- Multi Gear Chaindrive (20 points): On activate. Heavy attacks grant 2 stacks instead of 1.
- Turbo Engine (10 points): If a heavy attack is the first attack used, it grants the damage stack immediately.
- B mods:
- Efficient Gathering (25 points): If the artifice was used during combat, gain a +10 bonus to Gather Parts Encounter Conclusion action for that combat.
- Redline Engine (80 points): The activation ability begins at +2 stacks, but the artifice cannot use the empower ability again after it ends until the end of the arc.
- Name
- Chainsaw Artifice (Two-Handed Weapon)
- Type
- Artifice
- Sub Type
- Weapon
- Activation Cost
- 0 AP
- Cost
- 3000 Clim
- Burden
- 2
- Shell Size
- S
- Fuel Usage
- 1 per use
- Crafting Points
- 30
- Crafting Type
- Artificing

