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Artifice · Weapon

Chainsaw Artifice (Two-Handed Weapon)

Let it rip: After making an attack with this weapon, subsequent attacks with this weapon deal +1 damage.

You may consume 1 shell to empower the artifice until the end of your turn. While empowered, the damage bonus of subsequent attacks stacks.

Mods:
  • A mods:
    • Multi Gear Chaindrive (20 points): On activate. Heavy attacks grant 2 stacks instead of 1.
    • Turbo Engine (10 points): If a heavy attack is the first attack used, it grants the damage stack immediately.
  • B mods:
    • Efficient Gathering (25 points): If the artifice was used during combat, gain a +10 bonus to Gather Parts Encounter Conclusion action for that combat.
    • Redline Engine (80 points): The activation ability begins at +2 stacks, but the artifice cannot use the empower ability again after it ends until the end of the arc.
Name
Chainsaw Artifice (Two-Handed Weapon)
Type
Artifice
Sub Type
Weapon
Activation Cost
0 AP
Cost
3000 Clim
Burden
2
Shell Size
S
Fuel Usage
1 per use
Crafting Points
30
Crafting Type
Artificing
Chainsaw Artifice (Two-Handed Weapon)