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Carpenter Materials

Carpenter Base Materials

The base material for crafting items with carpenter is Pine. Pine units must be converted into a block before they can be used.

  • Pine:
    • Clim Cost per block: 300 Clim
    • Unit cost per block: 500 Pine units
    • Effect: None
    • When using Pine to craft an item, you must spend 1 block for a one handed weapon or cart, or 2 for a two handed weapon.

Outside of Pine, there are a variety of special materials that a carpenter can use while crafting. These are more expensive, but grant stat bonuses.

  • Maple
    • Clim Cost per block: 1050 Clim
    • Unit cost per block: 2000 Maple units.
    • Effect: +1 stat bonus
    • When using Maple to craft an item, you must spend 1 block of Maple. If making a two handed weapon, you must add an additional block of Pine.
  • Ash
    • Clim Cost per block: 4050 Clim
    • Unit cost per block: 8000 Ash units.
    • Effect: +1/+1 stat bonus
    • When using Ash to craft an item, you must spend 1 block of Ash. If making a two handed weapon, you must add an additional block of Pine.
  • Yew
    • Clim Cost per block: 8050 Clim
    • Unit cost per block: 16000 Yew units.
    • Effect: +2/+1 stat bonus
    • When using Yew to craft an item, you must spend 1 block of Yew. If making a two handed weapon, you must add an additional block of Pine.
  • Yggdrasil
    • Clim Cost per block: 11550 Clim
    • Unit cost per block: 23000 Yggdrasil units.
    • Effect: +2/+2 stat bonus
    • When using Yggdrasil to craft an item, you must spend 1 block of Yggdrasil. If making a two handed weapon, you must add an additional block of Pine.

Stat bonuses:

Weapon: The Material bonuses to go Focus and Power. With getting a +1 bonus or a +2/+1 bonus, the crafter may choose which of the two stats gets the extra bonus.

Carpenter Special Materials

  • Yugusbane Block (550 Clim / 15 Crafting Points) :
    • Unit cost per block:  1000 Yugusbane units.
    • Strikes with Yugusbane cause the target to be unable to teleport until the end of their next turn.
  • Silver Oil (1050 Clim / 30 Crafting Points):
    • Unit cost per Oil: 2000 Silver units.
    • Dealing damage with Silver infused weapons disables the Regeneration effect of Fiends until the start of your next turn.
  • Electrum Oil (3050 Clim / 30 Crafting Points):
    • Unit cost per Oil: 6000 Electrum units.
    • Strikes with Electrum infused weapons grant a +2 Electrum Power bonus against Divines, Summons or Otherworlders.
  • Mycelite Block (1550 Clim / 20 Crafting points)
    • Unit cost per block: 3000 Mycelite units.
    • Mycelite weapons incur 1 less burden to a minimum of 1.
  • Ebony Wood Block (550 Clim)
    • Unit cost per block:  1000 Ebony Wood.
    • Ebony weapons cannot be the targets of magical effects.
  • Lignum Vitae (2050 Clim / 20 Crafting Points)
    • Unit cost per block: 4000 Lignum Vitae units
    • Lignum Vitae weapons cannot be destroyed by non Lignum Vitae tools or weapons.
  • Luxaeterna Oil (1550 Clim / 10 Crafting points)
    • Unit cost per Oil:  3000 Luxaeterna units.
    • Changes the physical damage type into Holy.
  • Corvuskite Oil (1550 Clim / 10 Crafting points)
    • Unit cost per Oil:  3050 Corvuskite units.
    • Changes the physical damage type into Dark.
  • Arcanium Oil  (1550 Clim / 10 Crafting points)
    • Unit cost per Oil:  3000 Arcanium units.
    • Changes the physical damage type into Arcane.
  • Vivinthal Oil  (1550 Clim / 10 Crafting points)
    • Unit cost per Oil:  3000 Vivinthal units.
    • Changes the physical damage type into Water.
  • Glacite Oil  (1550 Clim / 10 Crafting points)
    • Unit cost per Oil:  3000 Glacite units.
    • Changes the physical damage type into Frost.
  • Salachar Oil  (1550 Clim / 10 Crafting points)
    • Unit cost per Oil:  3000 Salachar units.
    • Changes the physical damage type into Fire.
  • Sylphsteel Oil  (1550 Clim / 10 Crafting points)
    • Unit cost per Oil:  3000 Sylphsteel units
    • Changes the physical damage type into Wind.
  • Fulgarite Oil ( 1550 Clim / 10 Crafting points)
    • Unit cost per Oil: 3000 Fulgarite Units
    • Changes the physical damage type into Lightning.
  • Ghimslag Oil (1550 Clim / 10 Crafting points)
    • Unit cost per Oil: 3000 Ghimslag units.
    • Changes the physical damage type into Earth.
  • Nullite Oil ( 2050 Clim / 30 Crafting Points):
    • Unit cost per oil: 4000 Nullite units
    • All attacks made with this weapon gain the Shieldbreaker property.
  • Runesteel Oil ( 1050 Clim / 10 Crafting Points):
    • Unit cost per oil: 2000 Runesteel units
    • This weapon can channel spells as if it was a channeling weapon.
  • Sepsium Oil ( 2050 Clim / 30 Crafting Points):
    • Unit cost per oil: 4000 Sepsium units
    • When damaging a creature with this weapon, they cannot recover HP (except for regeneration type effects) until the start of your next turn.
Name
Carpenter Materials
Type
Crafting
Sub Type
Materials
Carpenter Materials