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Artifice · Specialized Weapon

Cannon (Two-Handed)

Cannon: All basic attacks made with this weapon gain the Artillery keyword, but you can only make 1 ranged attack with this weapon per round. When you make a basic Heavy attack against an enemy, you make a Blanketing Light attack against all other enemies within 5ft of the target as well.

Range: 240ft, reduced to 60ft if you moved before firing.

Mods

  • A mods:
    • IFF Off (0 points): Your basic attack splash now hit all targets within range instead of only enemies.
    • Pie Launcher (10 points): Pie toss can be fired through the weapon to gain the increased range (does not affect the damage or transfer alloys).
    • Big Boom (20 points): The light attack is made against all enemies within 10ft of the target instead of 5ft.
    • Incendiary Shell (20 points): The Light attack deals Fire damage and ignites flammable materials in its radius.
    • Mobile Artillery (35 points): After moving, your range is reduced to 120ft instead of 60ft.
  • B mods:
    • Reinforced Frame (25 points): You may use the cannon as a melee weapon that deals Physical(Bludgeoning) damage. Only does 4d6 heavy damage when used as a melee weapon.
    • Side Barrel (50 points): You may use the cannon a second time in a round, however this second attack can only be a light attack.
    • Snipe (80 points): If you did not move this turn or the previous turn you gain a +1d4 bonus to your accuracy roll on attacks made with this weapon.
    • Bigger Pies (80): When you fire a pie through the launcher, you may deal 1 sure hit full pierce damage to all other targets within 5ft of the target.
Name
Cannon (Two-Handed)
Type
Artifice
Sub Type
Specialized Weapon
Cost
1000 Clim
Burden
2
Crafting Points
30
Crafting Type
Artificing
Cannon (Two-Handed)