Artifice · Specialized Weapon
Cannon (Two-Handed)
Item details
Cost1000 Clim
Burden2
Range240ft, reduced to 60ft if you moved before firing.
- Crafting points
- 30
- Crafting discipline
- Artificing
Weapon effect
Cannon
All basic attacks made with this weapon gain the Artillery keyword, but you can only make 1 ranged attack with this weapon per round. When you make a basic Heavy attack against an enemy, you make a Blanketing Light attack against all other enemies within 5ft of the target as well.
Customization
Mods
A mods
- IFF Off (0 points):Your basic attack splash now hit all targets within range instead of only enemies.
- Pie Launcher (10 points):Pie toss can be fired through the weapon to gain the increased range (does not affect the damage or transfer alloys).
- Big Boom (20 points):The light attack is made against all enemies within 10ft of the target instead of 5ft.
- Incendiary Shell (20 points):The Light attack deals Fire damage and ignites flammable materials in its radius.
- Mobile Artillery (35 points)After moving, your range is reduced to 120ft instead of 60ft.
B mods
- Reinforced Frame (25 points):You may use the cannon as a melee weapon that deals Physical(Bludgeoning) damage. Only does 4d6 heavy damage when used as a melee weapon.
- Side Barrel (50 points):You may use the cannon a second time in a round, however this second attack can only be a light attack.
- Snipe (80 points):If you did not move this turn or the previous turn you gain a +1d4 bonus to your accuracy roll on attacks made with this weapon.
- Bigger Pies (80):When you fire a pie through the launcher, you may deal 1 sure hit full pierce damage to all other targets within 5ft of the target.
