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Artifice · Specialized Weapon

Cannon (Two-Handed)

Item details

Cost1000 Clim
Burden2
Range240ft, reduced to 60ft if you moved before firing.
Crafting points
30
Crafting discipline
Artificing

Weapon effect

Cannon

All basic attacks made with this weapon gain the Artillery keyword, but you can only make 1 ranged attack with this weapon per round. When you make a basic Heavy attack against an enemy, you make a Blanketing Light attack against all other enemies within 5ft of the target as well.

Customization

Mods

A mods

  • IFF Off (0 points):
    Your basic attack splash now hit all targets within range instead of only enemies.
  • Pie Launcher (10 points):
    Pie toss can be fired through the weapon to gain the increased range (does not affect the damage or transfer alloys).
  • Big Boom (20 points):
    The light attack is made against all enemies within 10ft of the target instead of 5ft.
  • Incendiary Shell (20 points):
    The Light attack deals Fire damage and ignites flammable materials in its radius.
  • Mobile Artillery (35 points)
    After moving, your range is reduced to 120ft instead of 60ft.

B mods

  • Reinforced Frame (25 points):
    You may use the cannon as a melee weapon that deals Physical(Bludgeoning) damage. Only does 4d6 heavy damage when used as a melee weapon.
  • Side Barrel (50 points):
    You may use the cannon a second time in a round, however this second attack can only be a light attack.
  • Snipe (80 points):
    If you did not move this turn or the previous turn you gain a +1d4 bonus to your accuracy roll on attacks made with this weapon.
  • Bigger Pies (80):
    When you fire a pie through the launcher, you may deal 1 sure hit full pierce damage to all other targets within 5ft of the target.
Cannon (Two-Handed)