Artifice · Specialized Weapon
Cannon (Two-Handed)
Cannon: All basic attacks made with this weapon gain the Artillery keyword, but you can only make 1 ranged attack with this weapon per round. When you make a basic Heavy attack against an enemy, you make a Blanketing Light attack against all other enemies within 5ft of the target as well.
Range: 240ft, reduced to 60ft if you moved before firing.
Mods
- A mods:
- IFF Off (0 points): Your basic attack splash now hit all targets within range instead of only enemies.
- Pie Launcher (10 points): Pie toss can be fired through the weapon to gain the increased range (does not affect the damage or transfer alloys).
- Big Boom (20 points): The light attack is made against all enemies within 10ft of the target instead of 5ft.
- Incendiary Shell (20 points): The Light attack deals Fire damage and ignites flammable materials in its radius.
- Mobile Artillery (35 points): After moving, your range is reduced to 120ft instead of 60ft.
- B mods:
- Reinforced Frame (25 points): You may use the cannon as a melee weapon that deals Physical(Bludgeoning) damage. Only does 4d6 heavy damage when used as a melee weapon.
- Side Barrel (50 points): You may use the cannon a second time in a round, however this second attack can only be a light attack.
- Snipe (80 points): If you did not move this turn or the previous turn you gain a +1d4 bonus to your accuracy roll on attacks made with this weapon.
- Bigger Pies (80): When you fire a pie through the launcher, you may deal 1 sure hit full pierce damage to all other targets within 5ft of the target.
- Name
- Cannon (Two-Handed)
- Type
- Artifice
- Sub Type
- Specialized Weapon
- Cost
- 1000 Clim
- Burden
- 2
- Crafting Points
- 30
- Crafting Type
- Artificing

