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Artifice · Weapon Attachment

Blaster Weapon

An artifice that fires a condensed blast of magical energy. Used to give a ranged option to melee weapons. Attachable to melee weapons. 

When activated, changes the weapon to a ranged mode that can fire elemental blasts to a target up to 80ft away like a ranged weapon could. The elemental type is determined at artifice creation. When the weapon is activated again, the weapon switches back to the melee mode and the shell is expended.

Can be attached or detached from a melee weapon by spending 4 AP.

Mods

  • A mods:
    • Quick Swap (20 points): The activation cost is reduced to 0 AP.
  • B mods:
    • Lightweight (25 points): Reduces the Burden of this artifice by 1.
    • Sniper Mode (50 points): The range of the ranged mode is increased to 240ft.
    • Channeling Blasts (80 points): Your ranged mode also counts as a channeling weapon for the purpose of casting spells through it, as if the weapon it is attached to was a channeling weapon.
Name
Blaster Weapon
Type
Artifice
Sub Type
Weapon Attachment
Activation Cost
1 AP
Cost
1000 Clim
Burden
1
Shell Size
S
Fuel Usage
1 shell per use
Crafting Points
30
Crafting Type
Artificing
Blaster Weapon