Crafting · Materials
Blacksmithing Materials
Blacksmithing Base Materials
The base material for crafting items with blacksmithing is Iron. Iron units must be converted into an ingot before they can be used.
- Iron:
- Clim Cost per ingot: 300 Clim
- Unit cost per ingot: 500 Iron units
- Effect: None
- When using Iron to craft an item, you must spend 1 ingot for a one handed weapon or tool, or 2 for a longsword or two handed weapon (or two handed tool).
Outside of iron, there are a variety of special materials that a blacksmith can use while crafting. These are more expensive, but grant stat bonuses
- Tamahagane
- Clim Cost per ingot: 1050 Clim
- Unit cost per ingot: 2000 Tamahagane units.
- Effect: +1 stat bonus
- When using Tamahagane to craft an item, you must spend 1 ingot of Tamahagane. If making a two handed weapon, you must add an additional ingot of Iron.
- Mithril
- Clim Cost per ingot: 4050 Clim
- Unit cost per ingot: 8000 Mithril units.
- Effect: +1/+1 stat bonus
- When using Mithril to craft an item, you must spend 1 ingot of Mithril. If making a two handed weapon, you must add an additional ingot of Iron.
- Orichalcum
- Clim Cost per ingot: 8050 Clim
- Unit cost per ingot: 16000 Orihalcum units.
- Effect: +2/+1 stat bonus
- When using Orihalcum to craft an item, you must spend 1 ingot of Orihalcum. If making a two handed weapon, you must add an additional ingot of Iron.
- Escudo
- Clim Cost per ingot: 11550 Clim
- Unit cost per ingot: 23000 Escudo units.
- Effect: +2/+2 stat bonus
- When using Escudo to craft an item, you must spend 1 ingot of Escudo. If making a two handed weapon, you must add an additional ingot of Iron.
Stat bonuses depend on if the crafted item is a tool or weapon.
Weapon: The Material bonuses to go Focus and Power. With getting a +1 bonus or a +2/+1 bonus, the crafter may choose which of the two stats gets the extra bonus.
Tool: For tools, there is a crafting bonus and a finish bonus. A crafting bonus gives you +1 (or +2) Material bonus to each crafting dice roll. The finish bonus gives you a +5 (or +10) Finish bonus once at the end of your craft.
Blacksmithing Special Materials
When these materials are added to a crafting tool, they give a +1 bonus to crafting checks when working with that material.
- Dark Iron (550 Clim / 15 Crafting Points) :
- Unit cost per ingot: 1000 Dark Iron units.
- Strikes with Dark Iron infused weapons cause the target to be unable to teleport until the end of their next turn.
- Silver (1050 Clim / 30 Crafting Points):
- Unit cost per ingot: 2000 Silver units.
- Dealing damage with Silver infused weapons disables the Regeneration effect of Fiends until the start of your next turn.
- Electrum (3050 Clim/ 30 Crafting Points):
- Unit cost per ingot: 6000 Electrum units.
- Strikes with Electrum infused weapons grant a +2 Electrum Power bonus against Divines, Summons or Otherworlders.
- Mycelite (1550 Clim / 20 Crafting points)
- Unit cost per ingot: 3000 Mycelite units.
- Mycelite infused weapons incur 1 less burden to a minimum of 1
- Obsidian Steel (550 Clim)
- Unit cost per ingot: 1000 Obsidian Steel units.
- Obsidian Steel infused weapons cannot be the targets of magical effects.
- Adamantite (2050 Clim / 20 Crafting points)
- Unit cost per ingot: 4000 Adamantite units
- Adamantite weapons cannot be destroyed by non adamantite tools or weapons.
- Luxaeterna (1550 Clim / 10 Crafting points)
- Unit cost per ingot: 3000 Luxaeterna units.
- Changes the physical damage type into Holy.
- Corvuskite (1550 Clim / 10 Crafting points)
- Unit cost per ingot: 3000 Corvuskite units.
- Changes the physical damage type into Dark.
- Arcanium (1550 Clim / 10 Crafting points)
- Unit cost per ingot: 3000 Arcanium units.
- Changes the physical damage type into Arcane.
- Fulgarite ( 1550 Clim / 10 Crafting points )
- Unit cost per ingot: 3000 Fulgarite units
- Changes the physical damage type into Lightning.
- Vivinthal (1550 Clim / 10 Crafting points)
- Unit cost per ingot: 3000 Vivinthal units.
- Changes the physical damage type into Water.
- Glacite (1550 Clim / 10 Crafting points)
- Unit cost per ingot: 3000 Glacite units.
- Changes the physical damage type into Frost.
- Salachar (1550 Clim / 10 Crafting points)
- Unit cost per ingot: 3000 Salachar units.
- Changes the physical damage type into Fire.
- Sylphsteel (1550 Clim / 10 Crafting points)
- Unit cost per ingot: 3000 Sylphsteel units
- Changes the physical damage type into Wind.
- Ghimslag (1550 Clim / 10 Crafting points)
- Unit cost per ingot: 3000 Ghimslag units.
- Changes the physical damage type into Earth.
- Nullite ( 2050 Clim / 30 Crafting Points):
- Unit cost per ingot: 4000 Nullite units
- All attacks made with this weapon gain the Shieldbreaker property.
- Runesteel ( 1050 Clim / 10 Crafting Points):
- Unit cost per ingot: 2000 Runesteel units
- This weapon can channel spells as if it was a channeling weapon.
- Sepsium ( 2050 Clim / 30 Crafting Points):
- Unit cost per ingot: 4000 Sepsium units
- When damaging a creature with this weapon, they cannot recover HP (except for regeneration type effects) until the start of your next turn.
- Sunsteel ( 1550 Clim / 15 Crafting Points):
- Unit cost per ingot: 3000 Sunsteel units
- Attacks with this weapon gain Full Pierce against creatures weak to light or sunlight.
- Name
- Blacksmithing Materials
- Type
- Crafting
- Sub Type
- Materials
- Activation Cost
- -
- Cost
- Varies
- Burden
- 0
- Fuel Usage
- -
- Crafting Points
- -
- Crafting Type
- -

