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Equipment · Weapon

Axe (Two-Handed)

Wild Swing: When attacking a target, you still deal 4 (Light Attack) or 8 (Heavy/Precise Attack) damage if the attack misses. This is reduced by guard (to a minimum of 1). On damage effects do not trigger from this damage.

Mods

  • A mods:
    • Reinforced Langet (10 points): This weapon cannot be disarmed.
    • Bearded Extension (20 points): Wild Swing now ignores guard, but the damage is reduced to 2 (light attack) or 4 (heavy attack).
    • Rotational Stability (35 points): If a target moves away from you when you attack with this weapon and your next attack this turn is a throwing attack using this weapon against that target, that attack gains lock on.
  • B mods:
    • Boomerang Wing (25 points): After using a throwing attack with this weapon, you can return the weapon to your hand for 0 RP.
    • Lancebreaker (80 points): You gain a +2 Lancebreaker Power bonus against enemies wielding polearms or lances.
Name
Axe (Two-Handed)
Type
Equipment
Sub Type
Weapon
Activation Cost
-
Cost
1000 Clim
Burden
2
Crafting Points
30
Crafting Type
Blacksmithing
Axe (Two-Handed)