Equipment · Weapon
Axe (Two-Handed)
Wild Swing: When attacking a target, you still deal 4 (Light Attack) or 8 (Heavy/Precise Attack) damage if the attack misses. This is reduced by guard (to a minimum of 1). On damage effects do not trigger from this damage.
Mods
- A mods:
- Reinforced Langet (10 points): This weapon cannot be disarmed.
- Bearded Extension (20 points): Wild Swing now ignores guard, but the damage is reduced to 2 (light attack) or 4 (heavy attack).
- Rotational Stability (35 points): If a target moves away from you when you attack with this weapon and your next attack this turn is a throwing attack using this weapon against that target, that attack gains lock on.
- B mods:
- Boomerang Wing (25 points): After using a throwing attack with this weapon, you can return the weapon to your hand for 0 RP.
- Lancebreaker (80 points): You gain a +2 Lancebreaker Power bonus against enemies wielding polearms or lances.
- Name
- Axe (Two-Handed)
- Type
- Equipment
- Sub Type
- Weapon
- Activation Cost
- -
- Cost
- 1000 Clim
- Burden
- 2
- Crafting Points
- 30
- Crafting Type
- Blacksmithing

