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Adventuring Essentials · Kit

Artificer's Kit

Artificer’s Patch kit with various tools for maintaining artifices.

Rest Action: You can either patch a broken, non-airship Artifice (with the exception of Aerial Staves), allowing it to be usable until the end of the scenario if its repairable. The Artifice still counts as broken at the end of the scenario and cannot be patched again until fully repaired.  Alternatively, you can instead choose to create an Artifice Shell, paying its cost in Magical Fuel to create.

Name
Artificer's Kit
Type
Adventuring Essentials
Sub Type
Kit
Activation Cost
-
Cost
500 Clim
Burden
2
Shell Size
-
Fuel Usage
-
Artificer's Kit