Equipment · Armor
Armor (Light)
Increases your Guard by 1 and your Block by 4, but reduces your Initiative by 1 and your Evasion and Dodge by 2.
Mods:
- A mods
- Agile Weave (35 points): No armor penalty, but no guard/block bonus. You gain +1 evasion (but no additional dodge). This also takes up your Frame mod slot.
- Acrobat's Harness (10 points): You gain +10 bonus to athletics while wearing this armor.
- Camo (10 points): Pick a color theme. You gain +5 to stealth when hiding in environments of that theme, but -5 when hiding elsewhere. A GM may approve new environments, defaults are: green camo (jungle, woodland, prone in grass), yellow camo (desert, savannas), white camo (snow, arctic), dark camo (night, caves, rocky terrain), blue camo (rivers or oceanic)
- Porcupine Hide (10 points): Enemies grappling you take 1d6 full pierce damage. When escaping a grapple, you also deal 1d6 full pierce damage to the creature grappling you.
- B mods
- Sleek (25 points): If you spend RP dodging an attack of opportunity, you may dodge any other attacks of opportunity made in reaction to the same action at the first for free.
- Padded (25 points): Increase guard vs light attacks by 1, doesn't affect heavy damage.
- Mistweave (50 points): You no longer provoke attacks of opportunity, but all attacks against you gain Half Pierce.
- Name
- Armor (Light)
- Type
- Equipment
- Sub Type
- Armor
- Activation Cost
- -
- Cost
- 500 Clim
- Burden
- 1
- Crafting Points
- 30
- Crafting Type
- Armorsmithing

