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Equipment · Armor

Armor (Light)

Increases your Guard by 1 and your Block by 4, but reduces your Initiative by 1 and your Evasion and Dodge by 2.

Mods:

  • A mods
    • Agile Weave (35 points): No armor penalty, but no guard/block bonus. You gain +1 evasion (but no additional dodge). This also takes up your Frame mod slot.
    • Acrobat's Harness (10 points): You gain +10 bonus to athletics while wearing this armor.
    • Camo (10 points): Pick a color theme. You gain +5 to stealth when hiding in environments of that theme, but -5 when hiding elsewhere. A GM may approve new environments, defaults are: green camo (jungle, woodland, prone in grass), yellow camo (desert, savannas), white camo (snow, arctic), dark camo (night, caves, rocky terrain), blue camo (rivers or oceanic)
    • Porcupine Hide (10 points): Enemies grappling you take 1d6 full pierce damage. When escaping a grapple, you also deal 1d6 full pierce damage to the creature grappling you.
  • B mods
    • Sleek (25 points): If you spend RP dodging an attack of opportunity, you may dodge any other attacks of opportunity made in reaction to the same action at the first for free.
    • Padded (25 points): Increase guard vs light attacks by 1, doesn't affect heavy damage.
    • Mistweave (50 points): You no longer provoke attacks of opportunity, but all attacks against you gain Half Pierce.
Name
Armor (Light)
Type
Equipment
Sub Type
Armor
Activation Cost
-
Cost
500 Clim
Burden
1
Crafting Points
30
Crafting Type
Armorsmithing
Armor (Light)