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Equipment · Armor

Armor (Heavy)

Increases your Guard by 3 and your Block by 12, but reduces your Initiative by 3 and your Evasion and Dodge by 6.

Mods

  • A mods:
    • Beacon Armor (35 points): Unarmored allies (except armor plates) within 40ft of you gain +1 guard.
  • B mods:
    • Deflecting Armor (25 points): An accuracy roll against you that rolls a 1 always misses.
    • Weighted Greaves (50 points): You become immovable while on the ground.
    • Titan Armor (50 points): You are treated as having a size category 1 step higher (maximum Large).
  • Frame mods:
    • Berserker Armor II (10 points): This armor reduces your RP by 3, but does not reduce your evasion and dodge.
    • Fortress (20 points): Reduces the Initiative penalty by 1 and the Evasion/Dodge penalty by 2, but it also reduces the movement speed by 5ft.
Name
Armor (Heavy)
Type
Equipment
Sub Type
Armor
Activation Cost
-
Cost
2000 Clim
Burden
3
Crafting Points
30
Crafting Type
Armorsmithing
Armor (Heavy)