Crafting · Materials
Alchemy Materials
Alchemy Herbs:
| Rarity | Fire | Water | Earth | Wind | Arcane |
|---|---|---|---|---|---|
| Common | 60 Clim | 50 Clim | 55 Clim | 55 Clim | 65 Clim |
| Rare | 300 Clim | 250 Clim | 275 Clim | 275 Clim | 325 Clim |
| Mystic | 600 Clim | 500 Clim | 550 Clim | 550 Clim | 650 Clim |
| Supreme | 1200 Clim | 1000 Clim | 1100 Clim | 1100 Clim | 1300 Clim |
Alchemy Herb Mixing
When crafting as an alchemist, you may add additional herbs and alchemy materials into the mix. By adding in an extra amount of alchemy units as well as the exact same herbs as the recipe needs, you get extra dice.
- Small Herb Mix
- Required extra's: 2x recipe's original cost.
- Effect: +1 Crafting Dice
- Medium Herb Mix
- Required extra's: 4x recipe's original cost.
- Effect: +2 Crafting Dice
- Large Herb Mix
- Required extra's: 8x recipe's original cost.
- Effect: +3 Crafting Dice
- Supreme Herb Mix
- Required extra's: 14x recipe's original cost.
- Effect: +4 Crafting Dice
- Name
- Alchemy Materials
- Type
- Crafting
- Sub Type
- Materials

