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Artifice · Airship

Aerial Staff (Custom Model)

A custom model aerial staff has no fixed cost as it is made up from several parts. There are several base models that can be further modified through the use of parts.

Adding, removing or changing the parts of an aerial staff requires a level 8 artificer to spend an EP in town, though they may add and/or remove as many parts from a single staff as they want with that one EP.

For information on staves and how they work, check the rulebook.

All parts and staff models can be crafted by artificers and magitechnicians as if they were normal artifices. Unless stated otherwise, parts cannot be modified.

Unless stated otherwise, all aerial staff models have 3 burden, though this can be reduced with C mods like normal.

Models:


Falcon Model
Cost: 5000c
Slots:

  • Main Weapon S
  • Sub Weapon S
  • Sub Weapon S
  • Utility S
  • Utility S
  • Engine S


Egret Model
Cost: 5000c
Slots:

  • Main Weapon S
  • Sub Weapon S
  • Utility S
  • Utility S
  • Utility S
  • Engine S


Kestrel Model
Cost: 3000c
Slots:

  • Main Weapon S
  • Main Weapon S
  • Sub Weapon S
  • Engine S
Main Weapons

Sorthern Arc Buster Cannon
Ammo Capacity: 2. 1 Shell per use
Fixed Weapon, 0 RP, 60ft range, Strafe 50
You fire a blast of energy, making a heavy attack that deals arcane damage. This attack has the shieldbreaker property.
Cost: 1000c

Napalm Bomb
Ammo Capacity: 2. 1 Shell per use
Fixed Weapon, 0 RP, 90ft range, Strafe 25
You hurl a fireball at a 15x15ft area, making a Light attack that deals fire damage against all units in the area. On damage, you inflict Burning 5.
Cost: 750c

Sub Weapons

Magic Rocket Pods
Ammo Capacity: 2. 1 Shell per use
Turret Weapon, 0 RP, 30ft range
You fire a highly accurate blast of arcane energy at the target, making a Precise Attack that deals Arcane damage against the target. This attack has the Lock On property, but does not get pinpoint
Cost: 500c

Blaze Rifle
Gimballed Weapon, 120ft range, Strafe 10
Rapid, you make a Light (1 AP), Heavy (2 AP) or Precise (2 AP) attack against the target.
Cost: 1000c

Northi Gattling Rifle
Fixed Weapon, 30ft range, Strafe 50
1 AP, Make a light attack against the target and all targets 10ft directly behind it.
Cost: 500c

Sorthen Smoke Pod
Ammo Capacity: 1. 1 Shell per use
Turret Weapon, 0 RP, 30ft range
You create a sphere of smoke in a 15x15ft area that blocks line of sight. This effect functions similarly to Glittershards and lasts until the start of your next turn.
Cost: 1250c
 

Utility

Sorthen Shield Projector
Your staff gains a 25 HP shield. While the shield lasts, your staff does not lose altitude from any attacks that are made against the shield.
Cost: 1250c

Sorthen Ejection System
Ammo Capacity: 1. 1 Shell per use
0 RP, You immediately trigger wind bubble for both yourself and your artifice
Cost: 1000c

Medivac Rig
You can haul a downed ally on the underbelly of your staff, but your speed is halved while doing so.
Cost: 500c

Afterburner
Ammo Capacity: 1. 1 Shell per use
You double the speed of your staff for the next full movement action.
Cost: 1250c

Engine

Budget Model Engine
20ft air speed, no line movement. 1 Medium Shell per day.
Cost: 250c

Stock Model Engine
65ft air speed, 10ft turn. 1 Medium Shell per day
Cost: 750c

Arlan Custom Engine
35ft air speed, no line movement. 1 Medium Shell per day
Cost: 1500c

Wing Model Engine
50ft air speed, 30ft turn. 1 Medium Shell per day
Cost: 1000c

Name
Aerial Staff (Custom Model)
Type
Artifice
Sub Type
Airship
Burden
3
Aerial Staff (Custom Model)