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Class record

Trickster

Support / Utility

Tier
3
Difficulty
3 / 5
Main role
Support
Secondary role
Utility

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Two classes mastered, of which 1 must be a tier 2 class.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Deception. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 Cunning.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 Agility.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Tricksters are a support class that cause chaos on the battlefield.  The world is a stage.

Tactical guidance

Playing Trickster

The trickster is a support class that provides weird and unique benefits to the team.

Assign Decoy gives the unique ability to taunt an enemy by an ally that would normally have no access to it. It can be used to temporarily make an enemy switch targets or if in a party without a tank, can be used to set up a sort of tank rotation.

Swap gives the Trickster high control over the battlefield. They can walk near the edge of a clif, then swap an enemy next to it. Forcefully group enemies to setup for a teammates AoE attack. Swap an ally out of danger and much more. Extremely versatile and due to its Rapid nature and low cost can easily be spammed.

Misdirected Blow has some conditions for it to be good, but it can turn enemies against each other. Most effective on tricksters with high agility, as it can let you evade blows that will hit most other targets.

The Secret Art Grand Theater allows the trickster to set up a magnificent performance. They can force enemies to hit each other and give allies free actions. They just need to be careful, because even their allies are forced to attack and careless use may force them to attack an ally.

Their perfect mimicry has little combat potential, but it allows a trickster to truly infiltrate a place and sow chaos.

Trickster

Class features

Abilities unlocked

Complete rules for every ability granted by Trickster.

Key ability

Perfect Mimicry

Class feature

Benefit 1

When given enough preparation time and enough knowledge about the subject, you are able to perfectly impersonate another person (GM’s discretion on what is ‘enough’). When disguised in this way, other people are unable to see through your disguise through normal means unless you act or say things that are strange enough to draw suspicions. This disguise is partially magical in nature, but cannot make up for obvious size or shape differences.

0 AP
Range
60ft

Choose one willing ally other than yourself within range and one enemy within range. The enemy is Challenged by the chosen ally until the start of your next turn.

Ability

Swap

1 AP1 RP
Range
20ft
Keywords
Rapid,Teleport

You Swap positions with a chosen willing ally or any non-heroic enemy.

You may use either AP or RP for this ability. You don't need to pay the cost of both.

1 RP2 MP
Range
Self

You may take the Dodge action. If the attack is successfully avoided, the attack is then made against an enemy within 5ft of you and using the same accuracy roll. This enemy must be different from the one making the attack. The new target may react to this attack as normal.

Does not work against Secret Art or Esoteric Art level attacks.

Requirements

You are the target of an attack and have a different enemy within 5ft of you.

4 AP3 MP
Range
40ft
Keywords
Secret Art

All allies within range may sidestep up to their movement speed.

You may Sidestep all enemies within range up to their movement speed.

After all targets have moved, everyone that was originally in range of this ability immediately gains 2 AP they must spend on attacks against other creatures if possible.