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Class record

Necromancer

Specialist / Striker

Tier
2
Difficulty
3 / 5
Main role
Specialist
Secondary role
Striker

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Any class mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points in Medicine, Magic, Religion, History, Flight, Artifice or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness, Cunning, Reason or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus, Power, Agility or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Necromancers manipulate the dead. Feared and hated by most people, and often justifiably so.

Tactical guidance

Playing Necromancer

Necromancers are a special class that has a focus on raising undead to fight for them. These undead, zombies or skeletons, are not strong by themselves but can be a threat once they gather. The undead they raise do not stay after an arc is finished. This means that necromancer starts an arc of weak until they find an opportunity to raise some.

The undead group themselves can be used in multiple ways. They add free damage while they are alive, so keeping them that way is good. At the same time, they can also be used as disposable creatures that can be used to hold off a powerful enemy to buy yourself team to heal or retreat. They are also pretty hard to fully kill off, but keep them away from multi-hit attacks and AoE holy damage.

Raise Undead can be used either during combat to get a group going, or you can chain cast it once a combat is over. Soulreap combines the raising of the undead with a heavy attack, allowing you to build up your forces without wasting AP or letting you get two active in 1 turn, provided there's already a corpse somewhere.

Corpse Explosion uses your raised undead as a resource. It is a powerful aoe for the cost which can be further empowered by using more corpses. This trades long term fight potential for a quick gain and it may not be worth blowing too many zombies on if you can't restock afterwards.

Corpse Domination lets you raise an enemy you killed to help you in the fight. It's not worth using unless it's on a heroic target, but adding another body to the battlefield on your side can swing the battle in your favor. It's powerful in fights against multiple heroic enemies.

Speak with dead is an out of combat utility ability. The usefulness on it depends heavily on the situation, as well as the GM.

One last thing to keep in mind as a necromancer player is that most people are not fond of zombies and skeletons. If you stroll into town with a small undead army behind you, don't expect a warm welcome in most places.

Necromancer

Class features

Abilities unlocked

Complete rules for every ability granted by Necromancer.

Key ability

Raise Undead

Class feature

Benefit 1

You may use Raise Undead.

Ability

Soulreap

2 AP1 MP
Range
Melee Weapon Range
Keywords
Killing Blow

You may make a Heavy Attack against the target. On Killing Blow, you instantly kill the target and immediately cast Raise Undead on the target for 0 AP.

Requirements

-
1 MP
Range
-
You attempt to communicate with the soul of a person who has died recently. This requires you to perform a ritual that takes an hour, that must be performed next to the corpse or where the person died. You must be aware of the identity of the person you’re trying to contact. Finally, you must have a tool such as an ouija board that allows the spirit to communicate with you. Even if the ritual succeeds, the spirit is not forced to answer your questions if hostile to you or it might answer in cryptic ways.

Requirements

Special
1 AP
Range
15x15ft area circled on your zombie
Keywords
Scatter

You detonate 1 of your zombies, making a Light Attack that deals Dark damage against all creatures in range but killing the zombie. You may detonate additional zombies when using this ability to increase the damage this deals by 2 for each additional zombie.

Requirements

Must have an active zombie from Raise Undead.

No listed cost
Range
10ft
Keywords
Encounter Start

You summon 3 zombies, as if you used Raise Undead 3 times. Restrictions on max zombie limit still apply.

Does not require corpses.