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Class record

Necromancer

Tier
2
Difficulty
3 / 5
Roles
MainSpecialistSecondaryStriker

Entry

Requirements

Any class mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points in Medicine, Magic, Religion, History, Flight, Artifice or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness, Cunning, Reason or Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus, Power, Agility or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Necromancers manipulate the dead. Feared and hated by most people, and often justifiably so.

Tactical guidance

Playing Necromancer

Necromancers are a special class that has a focus on raising undead to fight for them. These undead, zombies or skeletons, are not strong by themselves but can be a threat once they gather. The undead they raise do not stay after an arc is finished. This means that necromancer starts an arc of weak until they find an opportunity to raise some.

The undead group themselves can be used in multiple ways. They add free damage while they are alive, so keeping them that way is good. At the same time, they can also be used as disposable creatures that can be used to hold off a powerful enemy to buy yourself team to heal or retreat. They are also pretty hard to fully kill off, but keep them away from multi-hit attacks and AoE holy damage.

Raise Undead can be used either during combat to get a group going, or you can chain cast it once a combat is over. Soulreap combines the raising of the undead with a heavy attack, allowing you to build up your forces without wasting AP or letting you get two active in 1 turn, provided there's already a corpse somewhere.

Corpse Explosion uses your raised undead as a resource. It is a powerful aoe for the cost which can be further empowered by using more corpses. This trades long term fight potential for a quick gain and it may not be worth blowing too many zombies on if you can't restock afterwards.

Corpse Domination lets you raise an enemy you killed to help you in the fight. It's not worth using unless it's on a heroic target, but adding another body to the battlefield on your side can swing the battle in your favor. It's powerful in fights against multiple heroic enemies.

Speak with dead is an out of combat utility ability. The usefulness on it depends heavily on the situation, as well as the GM.

One last thing to keep in mind as a necromancer player is that most people are not fond of zombies and skeletons. If you stroll into town with a small undead army behind you, don't expect a warm welcome in most places.

Necromancer

Class features

Abilities unlocked

Complete rules for every direct class feature and for attacks or abilities granted by a key feature.

Unlocked ability

Raise Undead

2 AP
Granted byRaise Undead
Range30ft

You raise the target corpse as a basic undead, such as a zombie. This zombie is treated as a non-heroic unit that you can command directly. You can have multiple zombies under your command, up to your Necromancer level + 1. However, the zombies act as a group under the same token rather than having an individual token. The group acts on your Initiative.

Each zombie has a single point of HP and immediately dies, but you only lose 1 zombie per attack the group takes, including AoE attacks that do not deal Holy Damage. AoE attacks that deal Holy damage remove a number of zombies equal to the damage taken. The zombie group has a focus and power of 3 + 1 for every 3 zombies, rounded down. They have an Agility of 2 and Toughness equal to 4. They have access to all basic actions, but otherwise have no special abilities. As a non-heroic entity, they only have access to a single RP. Because they are undead, they are immune to all mind-affecting effects.

A raised undead lasts until the end of the arc or until killed, after which the corpse cannot be raised again in any way.

Requirements

Target must be a dead humanoid.

Ability

Soulreap

2 AP1 MP
RangeMelee Weapon Range
Keywords

You may make a Heavy Attack against the target. On Killing Blow, you instantly kill the target and immediately cast Raise Undead on the target for 0 AP.

Requirements

-
1 MP
Range-
You attempt to communicate with the soul of a person who has died recently. This requires you to perform a ritual that takes an hour, that must be performed next to the corpse or where the person died. You must be aware of the identity of the person you’re trying to contact. Finally, you must have a tool such as an ouija board that allows the spirit to communicate with you. Even if the ritual succeeds, the spirit is not forced to answer your questions if hostile to you or it might answer in cryptic ways.

Requirements

Special
1 AP
Range15x15ft area circled on your zombie
Keywords

You detonate 1 of your zombies, making a Light Attack that deals Dark damage against all creatures in range but killing the zombie. You may detonate additional zombies when using this ability to increase the damage this deals by 2 for each additional zombie.

Requirements

Must have an active zombie from Raise Undead.

No listed cost
Range10ft
Keywords
Encounter Start

You summon 3 zombies, as if you used Raise Undead 3 times. Restrictions on max zombie limit still apply.

Does not require corpses.

Helps unlock

These are specific prerequisite routes; other entry requirements may still apply.

Generic “any class” requirements are not included.