← Back to classes

Class record

Merchant

Utility

Tier
1
Difficulty
1 / 5
Main role
Utility
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

None

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Riding, Deception, Intimidation, Negotiation, Appraise or Common Knowledge. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Cunning, Reason, Awareness or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus, Power, Agility or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

“Brielle! Where were we putting the ominously glowing magical samples again?!”

Brielle lowered her clipboard and turned away from where she was cataloguing the bulk order of magical fuel and refined shells that was slated to head out on the next shipment to Pecorine. There had been a spike in demand for not just food but for magical fuels, more complex artifices, and advanced raw materials. Unfortunately, the horrible rumors coming from Mirane (fueled by Prince Casimir, of course!) had really had an impact on the amount of supplies they could send. It was all sure to blow over eventually and she knew Fontina and Pecorine would be doing their best with the situation at hand.

“Those samples should be set aside for review by Captain Yasha,” she called back.

“Got it!” Valenise called back, throwing a sloppy Axian salute before hefting the crate with a grunt. Honestly, that girl made everything look light as a feather sometimes. Brielle would have to remind her to be more careful in the future. There were plenty of hands about that could help lift things, after all. Madeline’s warehouse district wasn’t large but it was efficient and there were a lot of volunteers that helped out when every new shipment arrived or needed to go out.

She turned back to her cataloging and just got the box finished when a small hand tugged at her dress. Mimolette was looking up at her with the innocence of a little girl who knew she was in a place she wasn’t supposed to be but curiosity had won out anyway.

“Mimo…what did Fontina say about wandering around the city by yourself?” Brielle didn’t bring up that she was also not supposed to be anywhere near the warehouse district or the heavy lifting. She was small enough still that she would be hard to notice by the workers.

“I’m not by myself,” Mimolette protested. She lifted the stuffed bunny as proof. “See? Molly is here with me!”

 “You know Molly doesn’t count,” Brielle admonished gently. Mimolette pouted.

“I know…but I wanted to see if Pecopeco sent me another plushie!”

Brielle sighed with a fond smile. She didn’t know who out there was making those silly little plush dolls with the strange faces but Mimolette had loved them the moment she saw one. “Our sister isn’t sending them to you, they’re for everyone in Madeline.”

Mimolette’s pout got deeper. “But I’m in Madeline…”

“Mimolette? Mimolette? Where are you, Mimo?”

Brielle stared down at Mimolette with an exasperated smile and a climbing eyebrow. It seemed Mascarpona was Mimolette’s escort today and had lost her in the shuffle of shipment day.

“Over here, ‘Pona!” She raised her hand and waved with her clipboard.

“No, don’t call her over!” Mimolette complained, already turning to run. Brielle, with the instincts of an older sister, already had a hand on Mimolette’s shoulder before she could turn. “No fair…”

It only took moments for her dashing little sister to come into view, nimbly maneuvering around carts, crates, and workers. She had a relieved look as soon as she caught sight of Mimolette, the grip on her rapier loosening.

“Thanks, Brielle,” Mascarpona said, quickly taking hold of her littlest sister and leading her away and out of the area. “If you run off again, I’m leaving you with Asiagia and she’ll talk to you about flowers until your ears fall off.”

Brielle smiled fondly and got back to work. This procurement request wouldn’t fill itself, after all.

Tactical guidance

Playing Merchant

The merchant is mostly an utility class with little use in combat.

Your only combat ability is Always Prepared. This can only be used once per arc, so you have to be careful about when you use it and try to make sure you always have some money with you so you can use it. Its main use is pulling out consumables such as smokes and flashes when you need them, but you could also use it to conjure up a kit out of nowhere if you ever find yourself lacking in one.

Whispers of the street is a simple +5 bonus to a Reason check that's pretty cheap to use.

Your main ability as Merchant is procurement, which lets you over time find an item you want to buy regardless of whether it would normally be available or not. You still need to pay for it and you have to pay right away, so you'll always want to have enough clim in reserves. Bulk Orders does give you a small discount on it though. Bulk Orders is otherwise most likely used when purchasing commodities, once your limit increases enough to where you can reach it.

Merchant

Class features

Abilities unlocked

Complete rules for every ability granted by Merchant.

Key ability

Peddler of Wares

Class feature
Grants+5 skill pointsRiding

Benefit 1

Your in-combat burden capacity increases by 1.

Benefit 2

You gain proficiency in 1 common weapon group.

Benefit 3

You gain +5 skill points in Riding. You can exchange any skill point for 2 expertise points, but must spend them in this skill.

Benefit 4

Upon mastering this class, the Procurement Limit increases to 2000 and you can procure materials that cost <= 2000 clim per ingot/block.

0 RP1 MP
Range
Self
Keywords
Flashback

You recall conversations you had with business partners. This grants you a +5 to any Reason check.

No listed cost
Keywords
Interlude

By spending an IP, you start the procurement process.

Choose a target base item (no modifications) and an amount of that item. Determine the price of the total items and set it as the Procurement Target goal.

Every time you gain an IP, you gain 500 points towards the Procurement goal. You may also spend an IP to add another 500 points towards the goal.

When the procurement value is equal to the Procurement Target, you may immediately purchase the item. You must purchase immediately or you lose Procurement. You can cancel a Procurement at any time. The Procurement Target Limit is 1000 and for materials this is capped at materials with an ingot/block etc cost of ≤1000.

You can only have 1 Procurement active at the same time.

No listed cost

When purchasing five or more of the same item from an NPC or Procurement, reduce the total price by 10%. For commodities, you must purchase at least 4000 units.

0 RP1 MP
Range
Self
Keywords
Flashback

You immediately purchase a single base item with no mods that is worth 1000 clim or less (base cost). 

You can immediately use the draw/stow action and equip this item into your hand. 

Can only be used once per arc.