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Class record

Evil Eye

Controller / Striker

Tier
2
Difficulty
2 / 5
Main role
Controller
Secondary role
Striker

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Any class mastered. Must have at least 1 mystic eye slot open.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain 5 skill points to spend on Perception. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Awareness.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus or Power.
  8. Level 8Ultimate ability

Identity & lore

Class overview

There was a loud banging on the door. The spiderfolk sitting at the table inside the little house placed her pen on the table with a sigh. She made her way to the door and opened it, being greeted to the sight of several dozen people standing outside her place brandishing torches and makeshift weapons.

“Monster! Murderer! You’ll pay for what you did!”

Came the cries from the crowd of villagers, emboldened by the presence of a small group of better armed and armored people in front. “You can’t hide your crimes any longer, Dulcinea. Come with us, and we’ll ensure you get a fair trial.” Said the young man in front with a confident smile, clearly the leader of the small adventurer group.

The spider woman looked over the assembled group of people with annoyance rather than fear. She blinked once and one of her eight eyes began to glow in an eerie golden glow.

All in her gaze began to feel a sense of dread creeping over them, as if they suddenly realized they were trying to mess with someone far beyond their powers. A person turned around to run, and more began to follow. 

They were too late.

Dulcinea blinked once more and two more of her eyes began to glow. The people felt their energy being sapped from them. Worse, they felt their very soul was being attacked by some dark magic. The screaming started.

The leader, now having realized what was happening, drew his sword and prepared to charge at the spider woman. He only made it a single step before his companions watched him slump to the floor, his sword falling from his grip. Beyond the body of their friend stood Dulcinea, with one of her main eyes now glowing a bright blue.

Two of the companions ran, fleeing into the sea of corpses from the villagers that lay there without any visible wounds. They made it further, but not far enough as they left the acolyte of Kari the only one alive of the group. She stood there, frozen in fear, as the spider approached her prey.

“Look into my eyes, it’s the last thing you’ll ever see.”

Tactical guidance

Playing Evil Eye

Soon

Evil Eye

Class features

Abilities unlocked

Complete rules for every ability granted by Evil Eye.

Key ability

Evil Eye

Class feature

Benefit 1

While you have a Mystic Eye active, you gain a +10 Mystic Eye bonus to perception checks relying on sight.

Benefit 2

One of your eyes becomes an Evil Eye. It may be used to make Mystic Eye type abilities of the appropriate type. An eye can only be a single mystic eye type.

1 AP1 MP
Range
60ft

You open your Cursed Mystic Eye that curses everything in sight.

All targets in a 90 degree cone up to range must make a save against your Potency or take Light Dark(Curse) damage.

Upkeep: 1 AP. When you pay the upkeep cost, you may repeat this attack.

1 AP1 MP
Range
60ft

You open your Mystic Eye and inflict lethargy on everything in sight.

All targets in a 90 degree cone up to range become Slowed until the start of your next turn, unless they spent 1 RP to resist the effect.

Upkeep: 1 AP. When you pay the upkeep cost, you may repeat this attack.

1 AP1 MP
Range
60ft
Keywords
Mystic Eye,Upkeep,Fear,Mind Affecting

You open your Mystic Eye and inflict fear on everything in sight.

All targets in a 90 degree cone up to range must make a save against your potency or become Shaken until the start of your next turn.

Upkeep: 1 AP. When you pay the upkeep cost, you may repeat this attack.

4 AP2 MP
Range
60ft

You open your Mystic Eye, focus it on a single target and they instantly die.

Upkeep: 3 AP. When you pay the upkeep cost, you may repeat this attack against a new target.

Requirements

Target must be a grunt.