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Class record

Animal Summoner

Tier
2
Difficulty
3 / 5
Roles
MainSpecialist

Entry

Requirements

Any class mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on Animal Husbandry. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Fitness, Cunning, Reason, Awareness or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus, Power, Agility or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

A summoning class that specializes in animals.

Tactical guidance

Playing Animal Summoner

The animal summoner is a summoning class that summons a variety of animals to harrass their enemies. Your animals are chosen randomly with Giant Spider being the best overall option and boar being a close second. Wolf has some mana less control and damage options, but is weaker stat wise.

Summon Animal is the ability the rest of your class functions around. It lets you summon one of the animals mentioned above. How it functions depends on whether you use independent action or not. If you choose not to use Independent Action, you can summon two animals at the same time and you can use them to control space or act as living obstacles without requiring much investment if you don't want to. If you activate independent action, you get a rather cheap extra unit that can just add free damage in combat.

Because summon animal becomes disabled if your animal dies, you'll want to use Emergency Recall to remove it before it can die. It is very unlikely for your animal to die with the high damage reduction it gives, so you shouldn't be using other RP on your summoned animal in most cases.

Bestial Command lets you effectively trade 2 mana for 2 AP worth of actions on your pet. More importantly, it also lets you trade 2 of your own AP for 2 AP of your summoned animal. While it's a questionable trade now, when you get access to buffs to your animal it can be very worthwhile to do so.

Half Restore is a heal and shielding tool for your animal. The mana cost is lower than normal healing abilities and it converts overheal into shielding, so it may be worth casting at the start if you spawn your animal next to you.

Animal Summoner

Class features

Abilities unlocked

Complete rules for every direct class feature and for attacks or abilities granted by a key feature.

Unlocked ability

Summon Animal

1 AP
Granted bySummon Animal
Range40ft
Keywords

You summon a randomly chosen animal to a location you can see within range. The summon does not act by itself, but you may spend AP to make it act. The AP cost for these actions is the same as they would be for you taking the basic actions. (Example, you can spend 2 AP to make the summon do a Heavy attack).

The summon also gains access to the abilities the summoned creature normally has. The costs for these have to be paid by you, same as they would be for basic actions. Any attacks it makes are made with its own stats. When an animal summoned through this ability dies, you cannot use this ability again until the end of the encounter. You can undo the summoning manually for 0 AP.

The pool of creatures that can be summoned is the following: Wolf, Boar, Giant Spider.

1 RP
RangeSight

You give your summon 100 Damage Reduction against the attack. Afterwards, if it is still alive, it is immediately unsummoned.

Requirements

Your summon from Summon Animal is the target of an attack.

2 AP2 MP
Range5ft
Keywords
Healing

You heal your summoned animal for 11 + Power x 2 HP. It also removes 1 negative effect from it. If the amount healed exceeds the target’s maximum HP, any extra HP is converted into temporary HP.

Requirements

Can only target your summoned animal.

0 RP
RangeSight

Your animal summoned through the Summon Animal ability gains the ability to act independently. It acts at initiative 0, though you may still control its action. A summon with Independent Action starts with 2 AP and 1 RP and may use those as normal. If they have an ability that costs mana, then you still have to pay that mana cost.

While it is under the effects of Independent Action, you cannot command your summon through the use of your own AP.

A summon targeted by this ability takes up 2 slots towards the summon limit. If this would put you past your limit, you cannot use this ability.

Requirements

Can only target your summoned animal.

0 AP2 MP
RangeSight

The summon may take basic actions as if it had 2 AP to spend.

In addition, if your summon is under the effects of Independent Action, it gains Bestial Command until the end of the encounter, it dies or you cancel it for 0 AP. While Bestial Command lasts, its maximum AP and AP recovery are increased by 2 while your AP recovery is lowered by 2.

Requirements

Can only target your summoned animal.

Helps unlock

These are specific prerequisite routes; other entry requirements may still apply.

Generic “any class” requirements are not included.