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Class record

Angelblooded

Utility

Tier
2
Difficulty
1 / 5
Main role
Utility
Secondary role

Rules reference

Class mechanics

Entry requirements and the complete level-by-level advancement path.

Entry

Requirements

Must have the Angelblooded breakthrough.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points to spend on any non crafting or gathering skill. You can exchange any skill point for 2 expertise points, but must spend them in these skills.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 Fitness, Cunning, Reason, Awareness or Presence.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 Focus, Power, Agility or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Angelblooded are humans with angelic heritage that can transform into semi-divine beings.

Tactical guidance

Playing Angelblooded

The main appeal of the angelblooded is the True Divine Release. Not only does it give flight and extra movement speed, it is also a requirement to use the other two abilities of the class. Unfortunately, the upkeep and cost make it hard to use until you obtain God's Blessing, which reduces both to 0.

Once this class is mastered, it becomes very powerful. On top of the benefits mentioned above, you get to make a free light attack every round. You also get to do a stronger block every round, making blocking an option even if your toughness is low and you're not wearing armor.

Even after mastering it, it is still a once per arc ability. Make sure you don't use it too early.

Angelblooded

Class features

Abilities unlocked

Complete rules for every ability granted by Angelblooded.

Key ability

Angelic Presence

Class feature
Grants+1 stat pointPresence

Benefit 1

You gain Angelic Presence, which gives a +1 to Presence.

4 AP
Range
Self

You unleash your latent angelic powers and transform into a semi-divine being for up to an hour. While transformed, you gain controlled flight and +5 movement speed. Upkeep: 2 mana After using this ability, you cannot do so again until the interlude rest phase.

Requirements

Not already transformed
1 RP
Range
Self

You may immediately use the Block action to guard against the triggering attack with a +5 bonus to Guard.

Requirements

Must be transformed by Divine Release and targeted by an attack.

0 AP
Range
Melee Weapon Range

You make a Light Attack against the target.

Requirements

Must be transformed by Divine Release.

No listed cost
Range
-
The AP cost of True Divine Release I is lowered by 4 and the mana cost upkeep is lowered to 0.

Requirements

-