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Class record

Alchemeister

Tier
2
Difficulty
2 / 5
Roles
MainArtisanSecondaryHealer

Entry

Requirements

Alchemist mastered.

Advancement

Progression

  1. UnlockKey ability
  2. Level 2Ability 1
  3. Level 3Skills
    You gain +5 skill points in Alchemy.
  4. Level 4Ability 2
  5. Level 5Heart
    You gain +1 to Reason.
  6. Level 6Ability 3
  7. Level 7Soul
    You gain +1 to Focus or Toughness.
  8. Level 8Ultimate ability

Identity & lore

Class overview

Researchers who have come to understand the nature of objects and energy.

Tactical guidance

Playing Alchemeister

The Alchemeister is an alchemist that is more skilled at crafting and using the items they craft. Detailed Finish is a good final action when crafting, giving you a higher average at no cost.

With Infuse Potion you are able to heal with potions without requiring your allies to drain their own mana, making you a lot more effective as a healer. You don't have to use it every time either, allowing you to make others pay with their mana when yours is running low.

With Counter-Potion you are able to use an alchemy item as a reaction, allowing you to do a variety of powerful things. You can toss a flashbang to interrupt an action by lowering their AP, toss a slowing flask when an enemy is about to approach your ally or toss a molly when they've finished moving to make them take guaranteed damage. Combine this with Quickdraw Alchemy from alchemist and you don't even need to prepare this action in advance. At any point you can quickdraw what you need and toss it.

Secret Art: All of Creation is a situational ability. Changing the damage type will not always be useful, but it can really help amplify damage dealt when against an enemy with a vulnerability or weakness. It is also completely free, apart from taking up your one secret art per encounter. Special Mention goes to Alchemist belonging to a race that can absorb a certain elemental damage, such as Salamander. A Salamander alchemist can force any big attack about to hit them to be fire damage, which they can easily absorb and turn into healing for themselves.

Alchemeister

Class features

Abilities unlocked

Complete rules for every direct class feature and for attacks or abilities granted by a key feature.

Key ability

Expert Alchemist

Class feature

Benefit 1

You gain Alchemeister Core Crafting Abilities.

Benefit 2

When using Throw Potion, you may infuse it using your own mana. You spend X mana and the mana cost the target needs to pay to benefit from the potion is reduced by X (the mana cost cannot go below 0).

Unlocks

Alchemeister Core Crafting

No listed cost

Masterful Dilution
Cost: 40 Crafting Points
Description: 
By diluting the contents to the perfect required amounts, you gain an additional Elixir, Potion, Flask, Potion or Salve upon crafting success. Stacks with Efficient Dilution.

Distillation
Cost: 40 Crafting Points
Description: 
You extract the highest quality healing materials from herbs, granting Healing +8 to a Potion with a heal or shielding effect.

Explosive Lining
Cost: 10 Crafting Points
Description: 
You carefully add an alchemical compound to a pressurized Flask. If the Flask has an area of effect, increases the area by another 5ft (example a 10ft radius becomes 15ft radius).

Purify Elixir
Cost: 40 Crafting Points
Description: 
You reduce the toxicity of an Elixir that has been detoxified while still maintaining its effect, reducing the damage from taking an Elixir by an additional 5.

0 RP
RangeSelf

Can only be used once per encounter. 

Using your knowledge of alchemy, you jury-rig a special item that has the effect of an an elixir, poison, flask or potion with a cost of 300c or lower. 

You can only make the base version of the item with no mods. The item doesn't take up burden, but must be used before the start of your next turn or it is lost. This item can only be used by you.

Variable RP
RangeSelf

You may immediately use a Potion, Elixir, Salve, Poison or Flask that is held in your hand.  X is equal to the AP cost of the action.

No listed cost

Make a crafting check. Upgrade the dice to 2d8.

Requirements

This is your last crafting dice. Costs 1 Crafting Dice.

Helps unlock

No specific follow-on class requirements are listed for this class.

Generic “any class” requirements are not included.